Although everyone expects RPGs to be dozens of hours long, one gamer wants to know, after playing short titles such as Undertale and South Park: The Stick of Truth, if they can be better paced if they just trim all the fat.
Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."
It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder
The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.
It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.
I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.
I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.
It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
It may be years away, but whenever it arrives, Fallout 5 needs to improve on its predecessor in several areas.
They really need to get rid of weapon mods and bring back more unique weapons that are hard to get / find
They won't improve it other than a slight graphical upgrade. They have always been better at live action than making games.
Only way it could improve is taking it away from Bethesda and regroup Classic Fallout (1&2) devs with decent budget and time to make it.
It's very expected of the genre
Well no but it needs replay value and substance story/ plot wise
the length of these games is why i now (usually) pass on them. RPG used to be my favorite genre, but i also used to have a lot more time to dedicate to playing them
A lot of them have way too much fluff, both in terms of grind and meandering narrative. It's funny because older JRPGs tend to be blisteringly paced in comparison to modern ones: more happens the opening 15 hours of FFVII than the first 30 in newer games. And all of Chrono Trigger's excellently paced story is over and done with before the 30 hour mark.
It's better to tell an average story with excellent pacing than it is to tell an excellent story with average pacing.
I like long rpgs as long as they keep me engaged. Its a good value to have one i can put 100+ hours into since i dont buy alot of games.