Chris Mawson writes: "Veteran developer Warren Spector has encouraged designers to create more games than encourage player agency and ‘collaborative storytelling’, while singling out the likes of Uncharted, Heavy Rain and Telltale’s The Walking Dead for failing to make the most of the medium."
November 19 marks 15 years since the release of the Uncharted game that started it all.
I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle
Fanatical just launched Dollar Collections today. As the name suggests, these game bundles are just a dollar.
The Humble Walking Dead 10th Anniversary Bundle just launched today. It includes games and DLC from the famous TellTale adventure game franchise.
Oh dear...
I think its time we stop using the word "video games" for everything just because its on a console.
Heavy rain, walking dead, beyond two souls, until dawn, wolf among us. They are not video games. They are a form of interactive entertainment, Closer to reading a comic book or watching a movie than actually playing a game. No idea why he said uncharted though.
Also obligatory "David cage makes B movies" comment. Srsly though, i get that there is a market for interactive story games, but how does david cage still have a job. He doesn't make good stories, his work is hollywood teen flick tier.
Uncharted ... is the odd ball.. in that sentence. Movie potential type game or movie style?
He seems a little...I can't describe it. Bitter, maybe? Slightly. I read his quotes and the way he comes off describing each game, he does make valid points, but at the same time, he's taking it too far. "It's a better story than I'll ever tell, but it's not a player story".
If it's a better story than you'll ever tell, then why are you so quick to single out these games???? It just doesn't make a whole lot of sense. Player agency certainly is important and is one of the reasons I am looking forward to Mankind Divided, but I don't think that level of player agency needs to be in every story driven game ever. Different kinds of experiences for different people and different moods and different effects. Variety, people. Relish it.
Even though TWD and Heavy Rain have been some of my favorite games in recent years, I understand what he's talking about, and i kiiiiinda agree. Player agency is what makes games really shine.
I'll give you an example of what I'm talking about:
An on-rails car chase scene in an Uncharted game for example is infinitely less fun interesting than ending up having a real car chase with other actual real players that want you dead in a game like DayZ.
In the Uncharted example, you know this happened because it was already planned for you, and everyone will experience the exact same thing. However, in the DayZ example, you know this car chase is something that's ACTUALLY happening to you. It's not just scripted. It makes all the difference