240°

GoldenEye on N64: Miyamoto wanted to remove the killing

If Nintendo had had its way, James Bond would have killed none of his enemies in the hugely successful Goldeneye on N64.

“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge,” the game’s co-designer Martin Hollis explained to an audience at GameCity in Nottingham, The Guardian reports, adding that late on in the game’s development he received a fax from famed Nintendo developer Shigeru Miyamoto.

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3-4-53119d ago

Miyamoto is awesome, but some times he ideas are cringeworthy and just so out of touch with reality.

"He went on to explain that, towards the end of development, the team received a fax from Mario creator Shigeru Miyamoto, with a series of suggestions for the game. “One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

N4g_null3119d ago (Edited 3119d ago )

This is also why rare suck now days. They need miyamoto telling them crazy stuff like this lol. The better question is why have they not made a new fps ip after leaving nintendo? If nintendo was so bad why is rare an official joke company compared to their former selves. If he looked closer at the comment he would see he wanted more stealth. He wanted them to make a metal gear clone. Even the dev said it had too much blood at one point and he had to tone it down.

You have to ask your self... is bond about blood? Or tactics. It's also funny because miyamoto was actually insulting him lol. The dude is very sarcastic.

Hey but this is just good old negative pr. The media has officially ran out of stuff to talk about.

Geobros3120d ago

Why Rare didnt work for Tomorrow Never Dies too? The game was really bad on PS1.

Sciurus_vulgaris3120d ago

They were offered it but turned down making another bond game. They instead wanted to create a new IP (Perfect Dark ), which is a spiritual successor to golden eye.

UkrainianWarrior3120d ago (Edited 3120d ago )

It was great on the n64...

Or am I thinking of The World is not Enough?

eferreira3120d ago

world is not enough came out for the n64. Tomorrow never dies was only on the ps1

_-EDMIX-_3120d ago (Edited 3120d ago )

Thank god we have competition. Another great example of how things might have turned out without SEGA, Playstation, MS etc.

freshslicepizza3120d ago

we would all be playing family oriented games and gardening sims.

donwel3120d ago

You mean like candy crush and farmville?

gangsta_red3119d ago

I'm just glad Rare had enough sense (and cojones) to just consider his "suggestions" but not implement them.

Usually when a high level guy sends a dev their "suggestions and concerns" it usually means "change this and now".

I am certain that Miyamoto probably didn't even know who James Bond was.

masterfox3120d ago

Imagine Mortal Kombat X on Wii U, only babalities would be available, daaaammnn

madpuppy3119d ago

I used to own this shirt, but, here is a Miyamoto idea for mortal combat.

http://www.dorkly.com/post/...

-Foxtrot3120d ago

Of course he did...

Doesn't know a lot about Bond does he, probably should stick out of things he doesn't know a lot about

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80°

Super Mario 64 DS: Remakes Done Right

Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.

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Chard8d ago

Not with those D-pad controls

CDbiggen8d ago

Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.

kevco338d ago

Indeed, as stated in the article there were tonnes of control options and very much a 'take whatever you like, leave the rest' attitude to most of the game's extras.

4d ago
140°

A Super Mario 64 Remake Would Be The Perfect Game To Launch The Nintendo Switch 2

Releasing the Nintendo Switch 2 with a Super Mario 64 remake would be the perfect way to unleash the console to the world.

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-Foxtrot92d ago

If they ever did I hope they would add onto it, there's so much you could do with Princess Peach's castle alone

roadkillers91d ago

Or just make the Mario 128... the cancelled sequel that sounded amazing (or was it just an amazing tale).

fr0sty91d ago

Funny that after all these years, we still use 64 bit CPUs, so it wouldn't make sense to call it that.

fr0sty91d ago

Yeah, a straight remake doesn't sound good to me. Same formula, but different game.

Number1TailzFan92d ago

Each level is pretty small today in the original game, I don't like huge levels but I think they could be at least 2x bigger, or close to it and more of them, with more things to do.

They could do a mix of having open levels and more linear ones like in 3D World or Land, I doubt they will do that but it would make a change.

Neonridr91d ago

I mean Odyssey's levels weren't massive, but requiring you to do different things in each world is what made the levels feel bigger than they were.

ZeekQuattro92d ago

I'd prefer a Oydessey 2 or Galaxy 3. Besides the DS
game was a Mario 64 remake complete with more playable characters, stages, bosses and muti player content.

Cacabunga91d ago (Edited 91d ago )

I did not like Odyssey i found the idea of ot lame.. i find it boring to just look for moons instead of exploring and enjoying the levels. Let’s not talk about the extremely repetitive and ridiculously easy bosses. Level design is so meh most of the time. Galaxy 2 is a far better game so Galaxy 3 anytime!!!

TiredGamer91d ago

Agreed. I enjoyed Odyssey for a while, but it quickly became very formulaic where each level felt like a checklist of things to do with WAY too many moons to find. The Galaxy series were the best, as they took some of what made 64 great and juiced it up perfectly.

Lolly91d ago

Yes! Let's release an almost 30 year old game to kick off the next generation for Nintendo...
I'm over re-releases...FEED ME NEW MARIO!

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140°

Killer Instinct Anniversary Edition Launches November 28

Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!

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Obscure_Observer165d ago (Edited 165d ago )

YES!!!!

Iron Galaxy wanted to come back

https://www.windowscentral....

Matt Booty made it happen

https://www.videogameschron...

This is how you support your first party games! Continued support after 10 years!

The Killer Instinct fans appreciated and the whole FG community celebrates!

Congrats goes to Matt, Mick, Adam and everyone at Iron Galaxy!

Tomorrow we fight together! I can´t wait!

Barlos164d ago

I'll have to get this! Been a big fan of KI since the very first one.

Petebloodyonion164d ago (Edited 164d ago )

I love KI (still play the old arcade version) but feel like the Xbox version is like a big intimidating chessboard with no easy way to instruct you to play chess.
The game is so deep in terms of little things to do that it makes Smash Bros melee look like a casual experience.
Honestly, doing a combo Breaker is punish/reward by itself but hey you can add a counterbreaker.
Here's what you also need to know
Breaking Shadow-linker
Instincts
Shadow counter
Auto double,
linker, manual
ender
etc,