LAN Party Massacre is a comedy/horror slasher film. The movie is a direct parody of video game culture but a clasic slasher film at heart. LAN PARTY MASSACRE, which was written by Matthew Mercer and Jack Conway. The F5 Energy Drink company sponsors a LAN party tournament, inviting top gamers from across the nation to compete for a major cash prize and a chance to defeat acclaimed professional gamer (and F5 patsy) "MORT@L1TY". Hardcore players, bloggers, shut-ins, cosplayers, and video game fans from every walk of life come to witness the event. However, when a gamer pushed too far into the virtual world of killing begins to hunt the other attendees, his body count far surpasses his score. Through a keen blend of absurd humor, clever video game references, notable video game celebrity cameos, as well as lots of blood, creative deaths, and practical gore, LAN Party Massacre appeals to both gamers and horror film buffs alike. Or so they say
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
"I miss the 80's and movies about losing it all"
We are a far shot away from those days and the incredible amount of "good" horror movies they had out. The Mutilator, Slumber party massacre, Happy hell night, Pieces, Black christmas "the original" and the list goes on and on. This is what we get now. Lan party massacre and in other news... A Jason who does Shawn Michales kick flips to get to his feet in the absurd, bound to be just as garabge as Halloween, remake of Friday the 13th.
I can't believe horror has come to this. I want my Twith of the death nerve, Wizard of Gore and Two Thousand Maniacs back!!!!!!!
or any major media outlet for that matter. You know how the media loves to run sensationalist stories about violence and video games, regardless of how much of a stretch it really is.
I agree with how bad movies have become. One of the reasons why i mostly watch foreign films :/