90°

Top 20 Most Influential Game Designers Part #4

Ashley from GamersFTW writes: And so our arduous journey has come to an end, with 15 designers down here are GamersFTW top 5 most influential game designers. If you missed the countdown so far here are the other lists 20-16, 15-11, 10-6.

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Community3163d ago
scarecrow20143163d ago

I know this is part 4 so I'm probably late to the party here. But I actually learned loads from this (I tend to focus on the games themselves, not the creators). Nicely done good sir

GamerGabs3163d ago

As a big Nintendo fan, it's nice to see Shigeru Miyamoto up there. Appreciated the inclusion of designers who were essentially the start of home and portable gaming.

Yukes3163d ago

It's interesting to ponder how Nintendo would be today with the legendary Miyamoto

Yukes3163d ago

Without Miyamoto even!

joedom3163d ago

Great article, very informative

Harryseveruspotter3162d ago

But it dosent gives full infomation man.....

MrsNesbitt3163d ago

Totally agree with number 1!

ConboyAdam3163d ago

The list is great but I think modern gaming's moving away from single directors being that important, as game's get bigger. Love to see a follow up on the most influential development teams, naughty dog and team silent for a start

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60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 22h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 19h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 17h ago

Indie devs dont make multiplayer games?

Si-Fly1d 15h ago

Read the article dude 👍🏻

Flewid6381d 14h ago

Read the article. Same question.

90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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coolbeans1d 14h ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.