Gaming Age writes: "1996 wasn't quite the year of the 3D Arcade fighter, but it was definitely a year for improvements and firsts. In that year we got Virtua Fighter 3, which was one of the flashiest looking games to date, and one hell of a fun fighter to play. We also saw the release of the first Dead or Alive title from Tecmo, and even Capcom's somewhat weak attempt at bringing Street Fighter into another dimension with Street Fighter EX. Sure, the groundwork had been laid with a couple previous Tekken titles, and the first two Virtua Fighters, but this was definitely a year that we could look back and say that there might be legs on this whole 3D fighting movement."
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
Taiwan has published ratings for the PSP versions of Tekken 6 and Soul Calibur, for release on the PlayStation 4 and PlayStation 5.
Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.
Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII
Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …
Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though