If you’re part of the old guard of Star Wars gamers and played in the early 90s, you probably remember the days of highly pixelated combat in games like X-Wing, TIE Fighter, Empire at War, and Rebel Assault.
GR Writes: "After the challenges of piloting an X-Wing, Totally Games and LucasArts invited us to join the Empire and fight for peace in A Galaxy Far, Far Away".
In a genre like space simulation, you either go big or go home. But, with a focus on space combat, Starfighter Inc. is trying to redefine the entire genre and how people see it. Enter Impeller Studios' David Wessman and Jack Mamais.
The game, from Red Fly Studio, was meant to be a sequel to the infamous 1997 game X-Wing vs. TIE Fighter. Sadly, it never made it out of the prototype phase. It had all the makings of a great game but was killed off, nearly before it had a chance to be.
I loved this line of games. Xwing and Tie Fighter (the better of the two) were amazing. X-Wing vs Tie Fighter wasn't as good overall but was still fun to play.