Posted by Dan Pinchbeck on Apr 16, 2015 // Creative Director, The Chinese Room:
We’re a couple of weeks out from Beta for Everybody’s Gone to the Rapture on PS4, which is incredibly exciting and quite scary in equal measure. There’s always a point in every game development where you start counting down the days and hours, and everything gears itself around the question of “right, we’re shipping this thing, are we ready?”
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."
This and Journey PS4 are coming this summer! I'm all over both of those games.
Yes!!!!! I need this game.
People seem to get overly excited these days >.>
It looks cool, but I'm a little worried. The Chinese Room did "Dear Esther", which was the most boring game I played in my life. I bought this game because I taught it would be like "Gone Home" (one of my favorite game of all time), but no... "Dear Esther" was just a walking simulator, while "Gone Home" was a life simulator, a mystery and a very moving story with some gameplay elements. I am not paying for another "Dear Esther", but if there is more to it than just walking, I'm all on board! Except if it's too religious... That "rapture thing" sound a little preachy...
This looks really good. Very atmospheric and mysterious. I really like the English country town as the setting and the year 1982 apparently has something to do with the theme of the game. Definitely looking forward to this.