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What’s the Point of an RPG Without a Main Villain? An Ultima IV Retrospective

Peter Tieryas of Tor.com writes: "Ultima IV: Quest of the Avatar is an open world RPG in which the main goal is to be a good person. There’s no archvillain to defeat, no world that needs saving, not even a prince or princess to rescue. This was unlike any of the RPGs of the time, a narrative device that even now seems revolutionary."

uth113333d ago

Ultima IV was awesome!

RPGs have always been full of cliche's and cookie-cutter objectives (find special object, kill big enemy, etc) Ultima IV kinda showed us it didn't have to be this way, and the game could still be fun.

60°

GameEnthus Podcast ep278: Rotisserie Stealth or Purple Fruit - GameEnthus

GameEnthus Podcast ep278: Rotisserie Stealth or Purple Fruit This week Ben(@BCTerps) j oins Mike(@AssaultSuit) 60;and Aaron(@Ind1fference ) to talk about: Deadpool, travel, Game of Thrones, Magic the Gathering, Tetris Trilogy, San Diego Comic Con, Discovery Station, Cartridges Galore, CLZ Games, The BFG, Star Trek Beyond, Justice League, Wonder Woman, Batman vs Superman Dawn of Justice, Luke Cage, Netflix, … Continue Reading →

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gameenthus.com
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Indie Devs Discuss the Media that Taught and Inspired Them To Design Video Games: Hardcore Droid

Indie game developers discuss the media that taught, influenced or otherwise inspired them to pursue careers designing video games.

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hardcoredroid.com
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Richard Garriott: Ultima IV is "My Most Important Work"

RPG pioneer Richard Garriott hopes to recreate the magic of games like Ultima IV with his new MMO Shroud of the Avatar.

Videogames have a lot of legendary figures, but one of the biggest is easily Richard Garriott. The man behind the Ultima franchise, the groundbreaking MMO Ultima Online and, most recently the still-in-development Shroud of the Avatar, he is, in many respects the father of the electronic RPG. That being the case, of all his many works there is one that often stands out in the memories of RPG fans: Ultima IV. Even to Garriott himself, it's not hard to see why.

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escapistmagazine.com