"In every great game or series of games there is a tipping point, a defining moment at which the piece transitions from being merely brilliant to being something truly special. For some this a particular point in a narrative; for others it’s a particular mechanic implemented especially well. For yet others, often the most exceptional, it’s a confluence of all of these elements; a point at which the whole dynamic of a game or series shifts and steps up to another level."
GameEnthus Podcast ep278: Rotisserie Stealth or Purple Fruit This week Ben(@BCTerps) j oins Mike(@AssaultSuit) 60;and Aaron(@Ind1fference ) to talk about: Deadpool, travel, Game of Thrones, Magic the Gathering, Tetris Trilogy, San Diego Comic Con, Discovery Station, Cartridges Galore, CLZ Games, The BFG, Star Trek Beyond, Justice League, Wonder Woman, Batman vs Superman Dawn of Justice, Luke Cage, Netflix, … Continue Reading →
Peter Tieryas of Tor.com writes: "Ultima IV: Quest of the Avatar is an open world RPG in which the main goal is to be a good person. There’s no archvillain to defeat, no world that needs saving, not even a prince or princess to rescue. This was unlike any of the RPGs of the time, a narrative device that even now seems revolutionary."
Ultima IV was awesome!
RPGs have always been full of cliche's and cookie-cutter objectives (find special object, kill big enemy, etc) Ultima IV kinda showed us it didn't have to be this way, and the game could still be fun.
Indie game developers discuss the media that taught, influenced or otherwise inspired them to pursue careers designing video games.