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40°

Women Fantasize Too: Why We Need Better Representation in Games

The roles of female characters in games has been a topic of conversation among feminists and gamers alike for years, but the issue has gained steam in the past two years, partly because of Anita Sarkeesian’s video series “Tropes vs Women in Video Games.” The series, which launched in 2013 in an effort to explore the most common uses of women in video games, has caused contention between people both inside and outside the gaming community, particularly among those who denied the fact that women were misrepresented in games and who felt like Sarkeesian was trying to slander the gaming community and culture by bringing these issues to light.

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SaveFerris3409d ago

What about games like Remember Me, Mirror's Edge, and the Dead or Alive series?

mixelon3409d ago

.. I'm not sure DoA counts as "better" representation, haha.

But Remember Me and Mirrors Edge were very positive. Nobody denied there being some representation already.

Ohohoho3409d ago

"I'm not sure DoA counts as "better" representation, haha."

Interesting. Are you implying that there are not women with large breasts that dress provocatively?

SaveFerris3409d ago

'Research has even proven that female players find empowerment and appeal in female characters who are physically strong and attractive.'
I believe the fighters from DOA match the above statement.

mixelon3409d ago

Ohohoh: Durrrggggg.. Seriously?

No, I'm not suggesting there aren't girls with large breasts who dress provocatively. Good representation does not equal - "there are some girls here, we're done!"

Saveferris: it's more nuanced than that. "powerful and attractive" isn't all it takes. Later on in the same *paragraph* - "One participant said, “It’s that I want [a sexy character] to be my own fantasy, not the male player’s fantasy." DoA's girls have virtually no appeal to most girl players. The article was about diversity, DOA has very little.

hazelamy3409d ago

yeah, but look at the struggle the developers had to get Remember Me made with a female protagonist like they wanted,the same with their new game, Life Is Strange.

all but one publisher wanted them to change the gender of the main character.

Ohohoho3409d ago

"Why We Need Better Representation in Games."

Gaming as an entertainment medium is young, but is still older than most gamers who game today. There are thousands upon thousands of games with all kinds of representation.

Now, the title makes a statement, that women fantasize too, that is both a moment of Captain Obvious, and at the same time doesn't understand a key aspect of fantasy.

Fantasizing can, but doesn't chiefly mean creating a representation of yourself in a fictional world. The idea that representation must be a process in which a random, 185lb, red headed, lesbian woman is the protagonist in fantasy kinda eliminates the fantasy part of it.

Representation in this instance is highly subjective, and creates a no-win scenario. It's also factually inaccurate.

Studies have shown that the majority of gamers actually don't care about representation. They care about good games with good ideas. The representation narrative was fabricated by people who were not and don't intend on being gamers at all.

Fantasy and escapism are about experiencing things you don't have the opportunity to, or flat out can't, experience in reality. Making fantasy mediums move towards realism removes the very purpose they've always had to begin with.

I'd ask Ms. Shonte Daniels a few questions.

1. Do you think people are incapable of experiencing the story of someone that isn't a direct avatar of themselves and enjoying it?

2. Why is it so important to you to place importance on sex, race, or sexual orientation. Especially for fictional characters, and especially when in the Present Day, activists claim to be actively trying to remove the separations and divisions between peoples?

3. Do you understand why tropes are tropes and what a trope actually is? Ms. Sarkeesian really doesn't, and she's not actually advocating for "more complex female representation." Someone who does so actually presents solutions, Ms. Sarkeesian just has lists of grievances and shuts off all communication.

And finally.

4. Do you really think a fictional character, who has no actual life and thus has never experienced any part of reality, should not only be created to fit an ideological checklist, but also comport itself as though it is a member of that ideology?

The interesting part of this article is this...

"Research has even proven that female players find empowerment and appeal in female characters who are physically strong and attractive."

It cites a study done in 2007 that has many issues. One such issue is the idea that games are used to create a gendered self which is entirely preposterous. I don't have the room to go into all the problems, but I do want to link a particular study that pretty much entirely refutes this study.

http://www.digra.org/wp-con...

That study comes to the conclusion that gamers don't care about representation. They can, have, and will continue to play as anything. This makes the implication that those that DO care about representation are A) Not part of gamer culture or B) Have a different agenda which they are attempting to use gaming to further given that gaming is the most interactive entertainment medium in existence. There are many many many studies that prove that gaming has no actual real world impact on behaviour, so the people who are trying to use gaming to push an agenda to change social behaviour to fit a particular narrative are actually wasting their time.

hazelamy3409d ago

1: many male gamers seemingly aren't.

2: equal and identical are two very different things, you can be equal yet still different.
it's a very blinkered view if you think that being equal means they have to be like you.
pushing for better representation isn't about making everybody the same, it's about embracing the differences.
not just accepting the differences, but celebrating them.
after all, the world would be a very boring place if everybody was the same.
not everybody is like me, but that's a wonderful thing, they have a different perspective, they see things differently than i do, they might see things i miss or consider unimportant.

and you might ask gamers why sex is so important, as when there's an article about how half of gamers are female they say that women only play casual games and therefore aren't real gamers.

like the anger they feel at sites that say "gamers" are dead, i mean, who are these sites to tell you you're not a "gamer"
that's fair enough actually.
but then they then turn around and say the exact same thing to women and girls who game.

and no real world impact?
tell that to the girl who had the courage to come out to her parents after playing The Last of Us.

how many people who work at NASA do because they watched Star Trek?

games don't influence behaviour in that a sane person won't go on a murderous rampage after playing a violent game.
but they, like other media, do have an effect on people.

you know archery got a lot more popular with girls after the Hunger Games movies came out.
couldn't be that these girls were inspired by a fictional character could it?
because according to you, that's "entirely preposterous"

maybe back in the days of Pac Man you could argue that games had no social importance, but these days games touch on so many issues that really matter to people.
sexuality, religion, personal freedoms, personal responsibilities, the good and bad governments can do.
just some of the many issues games have covered.

all these "no politics in games" arguments, you're just reducing games to the level of childrens toys.
that's demeaning to gamers and the developers who make these games.

and it's telling the developers what they can and can't put into their games, which is what so many gamers claim to be against.

and aren't you pushing an ideology?

Ohohoho3408d ago

1. All male gamers play as someone other than themselves every single day, so all male gamers are capable of it. You sound bitter.

2. Equity and Equality aren't the same thing either, yet you're arguing equity as though it is equality, making a "it's about the numbers" argument and not concerned at all with quality. Having a game with a purple female platypus doesn't automatically make a game better than if it had any other kind of character. There are no numbers suggesting that an equity shift would mean better games and more sales and that's why the equity argument will always fail.

I'm asking why sex is important in a game. Women are not half the gaming population, those numbers are misrepresented and inflated in many ways. I'm asking why it's so important to project your sex, your race, your entire identity onto a fiction character designed to offer you an experience you normally can't have. I can't be, for example, a large talking cat that can throw fireballs in real life. I can be that in Skyrim. And when I'm wearing armor, my character's sex then becomes completely irrelevant as everyone looks nearly identical in armor and my character doesn't talk.

No one said that those women aren't gamers. Everyone said the study is misrepresenting the truth, grouping together various sub groups of gamers into one to try and push a marketing scheme. That's actually what those studies were designed for. They weren't designed to make a statement about female gamers from a gender politics point of view, they were designed to push certain marketing strategies that publishers wish to go forward with but need justification to present to shareholders.

Yes, no real world impact. The courage she had was in her the whole time, and she'd have eventually come out regardless of The Last of Us' existence or not. The only way you can say that TLOU had an impact is if her parents were also gamers and it influenced their acceptance of her or not. Following your logic would lead to legitimizing already debunked claims like gaming causes school shootings.

Ohohoho3408d ago

I don't know, why don't you ask them if they watched Star Trek or not? How many work there absent of watching Star Trek? How many would have worked there if Star Trek never existed? There have been countless studies showing that media does not impact life unless a pre-existing personality or mental disorder is already present.

Now you're contradicting yourself. You don't get to say games do and then do not affect people.

It is preposterous. Did Twilight cause girls to go out looking for vampires and werewolves to date? That's your logic.

Games don't have social importance unless the game is specifically designed to have social importance. Inserting social importance into all games is wrong, creates a situation in which you're likely to insult a team of diverse individuals, and is looking for problems.

The "no politics in games" argument doesn't reduce games to toys, you're doing that by refusing to accept the idea that entertainment doesn't have to have a political message. No politics in games is making games what they are. An entertainment artform designed to foster fantasy and escapism. You want politics, become a politician.

No, no one that's saying "no politics in games" is telling developers what they can or can't put into games. It's always been telling people like you why you can't shame and insult developers for the games they choose to make and what they want to put in them. No politics in games means no agenda pushing, shaming, and essentially new aged bible thumping to force games to be what you want them to be.

If there is an ideology of "let developers make what they want and you have the choice of whether or not to buy it", then I'm certainly guilty of pushing that agenda.

290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

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gold_drake2d ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing2d ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake2d ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble1d 17h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7302d ago (Edited 2d ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman2d ago

You actually still defending them? Sheesh.....

gold_drake2d ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus232d ago (Edited 2d ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows2d ago

Has nothing to do with Sony. Stay on topic.

notachance2d ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier2d ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit2d ago

Ayayayay with these xbox/MS excuses.

Reaper22_2d ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy852d ago

Is it? That's revenue not profit. Completely different.

fr0sty1d 22h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

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thesoftware7302d ago (Edited 2d ago )

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake2d ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow2d ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier2d ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood1d 18h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k41d 17h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

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WelkinCole2d ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel19892d ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware7301d 16h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos1d 22h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno1d 17h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

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anast2d ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor2d ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows902d ago (Edited 2d ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19722d ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody2d ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

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70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

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anast5d ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk4d ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast4d ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk4d ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac4d ago

Get rid of the suits in the industry and job done!!

Garethvk4d ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.

60°

From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.

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