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210°

The new Unreal Engine will bring eerily realistic skin and shadows to your games

"It hasn't been hard to produce realistic-looking skin in computer-generated movies, but it's much harder to do that in the context of a game running live on your console or PC. That trip to the uncanny valley is going to be much easier in the near future, though, thanks to the impending arrival of Unreal Engine 4.5."

The new update will add a new approach for Screen-space Subsurface Scattering using the technic presented a year ago by Jorge Jimenez: https://www.youtube.com/wat...

It will also add Ray Traced Distance Field Soft Shadows for more accurate glitch-free shadows and now Mobile games can handle dynamic shadows for movable directional lights.

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PLASTICA-MAN3527d ago
PLASTICA-MAN3527d ago (Edited 3527d ago )

The new update brings Jorge Jimenez approach about Screen-space Subsurface Scattering: http://www.iryoku.com/stare...

http://n4g.com/news/1218713...

http://n4g.com/news/1218606...

http://n4g.com/news/1218722...

The best way to compare is to compare apples to apples:

When I see this in Thief (using the latest version of UE3 that is heavily modified and can be counted among the best versions):

http://cloud-4.steampowered...

(Oh BTW, in Thief and in the same stance of the pic the sahdows are flickering when you look carefully when you are playing unlike what you will get with UE4 next update)

Then seeing this in UE4 (made by one person btw):

https://www.youtube.com/wat...

You can really expect a bright future for UE4.

Metallox3527d ago

That last video looks incredible.

mochachino3527d ago (Edited 3527d ago )

I hope so, too many game shadows are still flickery and low res in places on these next-gen consoles.

I though bad shadows would be a thing of the past. But at least they're worlds better than PS3/360 shadows. They were so dithered and blocky/flickery at times I thought the game may have looked better without the shadows.

PLASTICA-MAN3527d ago

Yes I totally agree, since the first time games started casting dynamic shadows with MGS2 which was a neat feature at that time but it was spoiled by the flickering and pixelation, these joy spoiling glitches never got repaired or at least improved even in recent games. Seeing how the new UE4.5 update handles it now with a mathematically accurate way (see the pics in the official Unreal Engine site in credit URL), you will be amazed how realistic shadows look now and even thrilled (stealth or horror games now can use it in an efficient and atmospheric way).

Roccetarius3527d ago

Unfortunately, The Evil Within didn't get the chance to use this to their advantage, because they went with that mess called IDTech 5.

LightofDarkness3527d ago

MGS2 wasn't the first game to use dynamic shadows, I believe that was Severance. And MGS2 only used it in a few places.

johny53526d ago

Makes me happy Kingdom Hearts switched to UE 4. Now we get Pixar quality shadows!!!

ninjahunter3526d ago

Uncanny valley here we come!

120°

Check out this Incredible Batman 1989 Fan Project

Tim Burton’s vision of Gotham brought to life by passionate fans.

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werategames.com
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Gridknac1125d ago

Wow! That is badass. WB needs to make this happen now.

WoodsRatesGames1125d ago

Right? Thanks for checking it out!

Minute Man 7211124d ago

Fans??? This is done by one person

WoodsRatesGames1124d ago

Someone else was commissioned to do the music and another person modelled the batmobile. Links to all involved are included in the article.

Gaming4Life19811124d ago

They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.

1124d ago Replies(2)
70°

Star Wars Dark Forces II: Jedi Knight Unreal Engine 4 Remake recreates Rimmer's Rest

YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.

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210°

Unreal Engine 4 RTX Tech Demo available for download

NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.

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Community1144d ago
Magog1144d ago

Am I crazy or is there an Unreal Engine 5 now? Why promote old tech?

1144d ago Replies(2)
waverider1144d ago

I really dont understand either? isnt the Unreal Engine 5 already available for studios? arent they already working with it?

masterfox1144d ago

UE5 Is for PS5 only, deal with it! :D

***runs away from this thread with pride!**

Tacoboto1144d ago

UE5 is not released yet and developers for years will still make UE4 games because that's where their tools and customizations are.

Mortal Kombat still uses UE3. Mass Effect Legendary Edition is also still UE3.

Magog1144d ago

That more of an embarrassing indictment of those devs than a reason to promote old software.

Tacoboto1144d ago

Embarrassing indictment? You know nothing of software development then.

Spenok1144d ago (Edited 1144d ago )

Because a ridiculous amount of the industry still uses 4, and because no, 5 is not out yet. They said it would launch later this year.

AuraAbjure1144d ago

Companies still use Unreal Engine 3.

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Tghood851144d ago

Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.

Magog1144d ago

If you suddenly stopped casting reflections in a mirror I think you would notice.

Amplitude1144d ago (Edited 1144d ago )

Edit: i misread this.
N4G really needs a delete comment button lol

Einhander19711143d ago

Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.