"It hasn't been hard to produce realistic-looking skin in computer-generated movies, but it's much harder to do that in the context of a game running live on your console or PC. That trip to the uncanny valley is going to be much easier in the near future, though, thanks to the impending arrival of Unreal Engine 4.5."
The new update will add a new approach for Screen-space Subsurface Scattering using the technic presented a year ago by Jorge Jimenez: https://www.youtube.com/wat...
It will also add Ray Traced Distance Field Soft Shadows for more accurate glitch-free shadows and now Mobile games can handle dynamic shadows for movable directional lights.
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.
NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.
Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.
Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.
The new update brings Jorge Jimenez approach about Screen-space Subsurface Scattering: http://www.iryoku.com/stare...
http://n4g.com/news/1218713...
http://n4g.com/news/1218606...
http://n4g.com/news/1218722...
The best way to compare is to compare apples to apples:
When I see this in Thief (using the latest version of UE3 that is heavily modified and can be counted among the best versions):
http://cloud-4.steampowered...
(Oh BTW, in Thief and in the same stance of the pic the sahdows are flickering when you look carefully when you are playing unlike what you will get with UE4 next update)
Then seeing this in UE4 (made by one person btw):
https://www.youtube.com/wat...
You can really expect a bright future for UE4.
I hope so, too many game shadows are still flickery and low res in places on these next-gen consoles.
I though bad shadows would be a thing of the past. But at least they're worlds better than PS3/360 shadows. They were so dithered and blocky/flickery at times I thought the game may have looked better without the shadows.
hopefully they load fast
Makes me happy Kingdom Hearts switched to UE 4. Now we get Pixar quality shadows!!!
Uncanny valley here we come!