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230°

Editorial: Who cares if Notch sold Mojang to Microsoft. Why does it bother you so much?

Notch, the creator of Indie megahit Minecraft, has sold his company to Microsoft to the tune of 2.5 billion dollars. But does it matter to you and why is everyone so upset about it?

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pwnsause_returns3544d ago

its not really how much he made, thats irrelevant, it happens every day. Look at Dre when he sold Beats to Apple.

I think the problem here is how MS will use the Minecraft IP and the Studio with its Developers. its kinda bothersome for the fact that they could of dropped that money on creating more studios or use that funding to create new IPs with their already established internal studios.

mhunterjr3544d ago (Edited 3544d ago )

The assumption that if MS if weren't buying Mojang, they would have spent the 2.5 billion on something game related...

For all we know, they wouldn't have spent it at all, or would have spent it on something totally unrelated to gaming...

Truth is, we have no idea what MS' plans are orhow much they have or will invest in studios and/or 1st party games. so to be sour about this makes little sense. It's their $ to spend as they see fit.

I look at the backlash after the Oculus Rift aquisition. All the talk about how Facebook was going to ruin it... When it turns out all Facebook did was give an ambitious project the resources it needed to reach the next level. This deal may or may not end up with a similar result, but there is no reason to assume the worst.

DiscoKid3544d ago

They did spent the 2.5 billion on something game-related. They bought Minecraft.

SilentNegotiator3544d ago (Edited 3544d ago )

You don't have to assume anything...the point is that they had the capacity to spend more money on Xbox in wake of all of the criticism that they don't have enough new IPs. It's unlikely that they will spend ANOTHER 2.5 billion on game related stuff - in a very soon time frame - now.

3544d ago
guitarded773543d ago

I think it's fair to assume that there is potential for this to be negative. Take MS's acquisition of RARE for example. If we look at past experience, people are right to be concerned.

mhunterjr3543d ago

@guitarted77

It's not fair to assume anything. They also bought Bungie... That turned out well for everyone.

If you want to look at past experiences, don't just look at the ones that suit your argument.

guitarded773543d ago

@ mhunterjr

How the hell did MS's time with Bungie "turn out well for everyone". Bungie went from a 3rd party, able to make games for all platforms, to just making for MS. It separated them from the mass audience they once again have. As much as I hate Activision, at least Bungie is free to stretch its legs again.

mhunterjr3543d ago

@guitarted

Are you inherently against the purchase of 3rd parties? Because of so, you'd find any aquisition bad. Or are you just against Microsoft aquisitions? Do you feel the same way about the countless 3rd parties Sony has purchased? You do understand that any aquisition is going to come with an expectation of exclusivity, right?

As for MS buying Bungie, do you think activision would have spend $500mil on this new franchise if Bungie didn't reach legendary status with Halo. Unlike with Rare, the Bungie aquisition improved the value of all brands it was associated with.

MrPink20133543d ago (Edited 3543d ago )

guitarted77, so then you agree it was good for Insomniac to leave Sony and Sucker Punch should follow suit? Critics of Microsoft have said they need to build within and now that they buy Mojang it's bad???

How come some peeps here act like they know how to run a company? Let me get this straight, they spend 2.5 billion on this and now people think that money would have went elsewhere to building up the Xbox One? Buying minecraft has far more repercussions than one system. Microsoft has the funds to support the Xbox One as well but as usual the same pessimistic people like to view things within a box. Besides its not like they will not get any of that investment back. In fact some analysts suggest they will recoup that investment rather quickly. But hey, let's listen to some anonymous comments.

miyamoto3543d ago (Edited 3543d ago )

Microsoft's life after the Xbox Done will be Microcraft. And M$ will milk it dry like they did to Nokia.

But M$ has a point: Why spend billions on a dud like the Xbox Done where we can spend it on a surefire hit like Minecraft?

+ Show (6) more repliesLast reply 3543d ago
gameon19853544d ago

Look you uninformed gamer, Microsoft studios did not buy them, but a over seas division of Microsoft did. How ever their gaming division will reap the rewards of this purchase. As for new ip and studios, Microsoft has more new ips out and in development then Sony, and also have more studios.

pwnsause_returns3544d ago

>Look you uninformed gamer, Microsoft studios did not buy them, but a over seas division of Microsoft did.

> but a over seas division of Microsoft did.

>division of Microsoft

> Microsoft

MFW

http://reactionface.net/rea...

SilentNegotiator3544d ago (Edited 3544d ago )

And I didn't cheat on my wife; my penis did.

qwerty6763544d ago

" its kinda bothersome for the fact that they could of dropped that money on creating more studios"

you're thinking small, this is greater then xbox.

SilentNegotiator3544d ago

It does nothing to improve anything on ANY platform, though. Microsoft could have done something to improve the Xbone instead and given people a reason to buy one. Microsoft should be worried about the considerable possibility of finishing last again.

mhunterjr3544d ago

@silentmegotiator

And they STILL have the capacity to spend more on xbox if they see fit. You act as if they took money from XBOX. But you have no idea what this money was slotted for, what their motives behind this aquisition is or what their future investments will be.

Hunch tells me this move was less about xbox and more about MS mobile and services.

Spotie3543d ago (Edited 3543d ago )

Microsoft has the capacity to spend their entire funding on Xbox, but you'd be stupid to think they will.

Like every other company in the world, Microsoft's divisions have budgets. There is a finite amount of money they're willing to spend on ANY of their brands, Xbox included. So this money they spent acquiring Mojang cuts into that, meaning less money for Microsoft original gaming content.

Then again, since it seems like most XBox fans- like you- don't really miss the extra games or variety. Why else would Death and others be championing the parity clause that results in fewer games on the system?

Edit: Why would you be operating under the assumption that this wasn't in their budget? What's with Xbox fans and this belief that Microsoft will just throw untold amounts of money into Xbox without regard for their ROI?

How long do you think Microsoft will put up with that? How long do you think investors will put up with watching money sunk into a division that isn't making nearly enough?

Or are you running with the assumption that they don't care how much money they lose?

mhunterjr3543d ago

@spotie

Again, you a running with the assumption that this money came from xbox's budget...

+ Show (1) more replyLast reply 3543d ago
-Foxtrot3544d ago

I don't really see a BIG problem with it, I'm more annoyed with the fact they spent so much money on it then I am with it being owned by Microsoft now.

I mean if they do Minecraft 2 and have a shit load of features in it, things which they never put into the first game then I'll be fine. By that I mean stuff which you see in loads of mods but Mojang never added into the official game. Wallpaper, more furniture, bizarre biomes (see The Twilight Forest mod), mechanical stuff like trains/trams, air balloons, introduction of oil, electric (stuff better then redstone), generators, power tools etc. It just felt that despite the updates, even the big ones Minecraft never went as full. Look at the 1.8 one which has taken months to come out, they've just added different doors now, something like that should of been in ages ago

What bugs me though is the fact Notch moaned on about Oculus being sellouts when they were bought by Facebook, then he does the exact same. Bit of a hypocrite don't you think

kdmitchell_toh3544d ago

Yeah, that's the only thing that rubs me the wrong way. But at the same time I can understand where Notch is coming from but he / they shouldn't have said what they said for them to do a 180 and do exactly what they said they wouldn't do.

Still like I said, I don't know anyone that would deny 2.5 billion dollars. Would you? Would anyone here?

DLConspiracy3544d ago

I could be wrong here but I don't recall Notch saying the sellout portion. I think he just felt they had no prior knowledge or passion for the gaming community and might not have the gamers in full mind. What I recall him specifically saying is. Was excited about porting Minecraft onto Oculus but not now Facebook just creeps me out"

Like I said I could be wrong but I wasn't exactly following up on that bit of news.

jrshankill3544d ago

From what I understand, he has said he never wanted to be involved with AAA titles. He wants to continue making games as an independent developer.

Still, he is filthy rich now.

Nobody would turn down that kind of money. It is debatable if Minecraft and Mojang is really worth that kind of investment (I always think that MS could have grabbed Capcom for the same investment) but nobody knows for sure what will happen to the Minecraft IP. It's Microsoft's money, they can do as they please with it. It's exciting though to think how this could lead to future Minecraft releases.

Congratulations has to go to Microsoft for this one, and Mojang for the money they are now swimming in.

urwifeminder3544d ago

Gamers these days seem to need hormone replacement therapy always crying over some nonsense, nice work MS .

user3672723544d ago (Edited 3544d ago )

I love the deal. MS is always being accused of buying timed third party exclusives like Tomb Raider, and yes...even the current Minecraft for the longest and "I'll wait for this _____ (game) to be on my console in 6 months" quote was used constantly by haters. Now, they bought a Huge IP and probably will make the sequel xb1 exclusive on console, the new crying and moaning from haters is that they are wasting money. Go figure. 😕

3544d ago Replies(1)
feraldrgn3544d ago

Because people care about the game, that should be obvious.

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150°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

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piroh5d ago (Edited 5d ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies4d ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX5d ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody5d ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit4d ago (Edited 4d ago )

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

FinalFantasyFanatic4d ago

I can understand their reasoning, but whoever came up with that naming scheme should be fired, bad naming schemes have killed consoles (I'm pretty sure it was the major reason for the downfall of the WiiU). They should have had unqiue names like Nintendo and Sega have had for their consoles, far less confusing for the consumer.

rob-GP18h ago

@FinalFantasyFanatic "They should have had unqiue names like Nintendo..."

lol, you mean:

NES, SNES
GameBoy, GameBoy Advanced, GameBoy Colour, GameBoy SP
DS, DSi, DSXL
3DS, 3DS XL, New 3DS, New 3DS XL
Wii, Wii U
Switch, Switch OLED

+ Show (1) more replyLast reply 18h ago
Cacabunga5d ago (Edited 5d ago )

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_4d ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga4d ago

Both bad execs. One is on job and one thankfully retired.

FinalFantasyFanatic4d ago (Edited 4d ago )

I didn't like either person, both people damaged their respective brands and produced worse outcomes, but Phil did save the Xbox brand from being retired by Microsoft. Although in hindsight, he should have just let it die, rather than languish in limbo like it is now.

Rainbowcookie3d ago

Yeah but the one that was "bad" didn't even affect sales.

bunt-custardly4d ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga4d ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit4d ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

FinalFantasyFanatic4d ago

The 360 was the brand in its prime though, everything went downhill towards the end of that generation. Its staple games like Halo, Forza and Gears are what kept the console relevant and afloat for so long.

MaximusPrime_5d ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff21834d ago (Edited 4d ago )

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies4d ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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Fishy Fingers9d ago (Edited 9d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19729d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

9d ago
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darthv728d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19728d ago (Edited 8d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal9d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead9d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman9d ago (Edited 9d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan9d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl9d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx7d ago

Because human nature xD Almost every new technology had these kind of comments.

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80°

Microsoft Store Hints At Upcoming Release Of Minecraft: Bedrock Edition On Steam

The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.

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OtterX12d ago (Edited 12d ago )

1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.

UltimateOwnage11d ago

This is good news. It will be much easier to get it installed on my devices without using workarounds.