"Time. Rarely is there enough of it to allow us to do and achieve all the things we wish to. In fact, I would go so far as to say that it is our most precious commodity, valuing it above even health and wealth. For what good is health without the time to enjoy being healthy? And what good are riches without the time to spend big?
It’s thoughts such as these that caused me to fall out of love with Godus, the new god game developer by 22cans - headed by industry icon Peter Molyneux. It was a brief love affair, lasting only two weeks. At first I tried the “it’s not you it’s me” breakup tactic, but realised I was just lying to myself. It was the timers that eventually got the better of me." - Grab It
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In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Georgi Trenev writes: "What we are currently seeing could very well be described as a final push aimed at fixing the damage that has already been done, and only time will tell whether Godus Wars ends up being successful. But one thing’s for sure – you know things are bad when people are still giving you a tough time even after releasing a product for free."
I can't think of many other kickstarter that are a bigger disaster than this one.,oooh.
Godus has re-emerged as Godus War on Steam's Early Access, but this article questions whether it's too late for Molyneux to stage a comeback at this point.
It already is too late. He constantly lies and fails to implement all the features he boasts about on his games.
The guy seems to have an issue with failing to deliver on his promise when it comes to software
A visionary. A man of passion. I respect that.
But also the one individual who made too many promises that him and his team could not deliver. I feel bad for him, but he kinda brought it on himself over the years, and did not learn from his mistakes.
This guy over promises and under delivers. I don't care how good his past games were. He hasn't done anything as of late to make me excited even if he did announce a new project.
He constatnly over sells EVERYTHING and ehen the games don't turn out the way he promised, it's everyone else's fault.
Such a shame - I don't know why developers keep doing it to their creations.
Yeah timers and games. Why would a developer want to stop their player from playing their game? It doesn't make sense. I get they need to make money but there are other ways.
Gee the video made me a little misty-eyed. I want to be a God. Hopefully they take the feedback and amend the game play to be more lasting.