210°

Peter Molyneux's Twitter Hack Casts Spotlight on Developer's Recent Failings

Gary Stott writes: "There's something more to all of this, though. For just a few minutes last week, many people truly believed that Molyneux had given up on Godus for good. Why would they believe such a thing? Well, because Molyneux and his studio 22Cans have been struggling with the wildly off-rails project for some time now. There's a long and messy history behind the game. We've discussed it at length."

garyanderson3009d ago

I like Molyneux, the industry needs more crazy dreamers.

-Foxtrot3009d ago (Edited 3009d ago )

His "crazy dreams" end up turning into gamers "crazy nightmares".

He's basically a block of cheese. Don't read an interview of him hyping up a game before you go to bed.

Zeref3009d ago

Not for me. I like hearing him talk so passionately about his games even though some of his ideas dont make it in his game. This guy is my inspiration its because of him I want to be a game developer.

-Foxtrot3009d ago

"This guy is my inspiration its because of him I want to be a game developer"

So you want to make promises you obviously know yourself you can't keep and use these lies to exploit gamers hype so they will rush out and buy your game which really, at the end of the day is nothing to what you actually hyped up and promised

You want to be like that....yeah I don't think you would be liked very much if that was your mind set. Gamers and the community would have shot you down early in your career before you even get started. Before you know it you'll be working on smartphone gamers.

IamTylerDurden13009d ago

A block of cheese? Molyneux is a genius, look at what happened to Fable when he left. No one can deny Black & White, Fable, and Fable 2. All 3 are classic games that are imaginative and fresh, Fable 2 is a masterpiece imo.

Molyneux is 1 of the best idea men in the industry, he alone was the reason for Lionhead's success. Show some respect.

IamTylerDurden13009d ago

Foxtrot

His dreams end up turning into gamers crazy nightmares? Huh? I think a hell of a lot of ppl enjoyed Black & White and Fable. Fable 2 won multiple goty awards including X-Play's goty. Black & White is a 90 on Metacritic. The only nightmare is the nightmare that has become Fable since Molyneux's departure. A kinect game and a free 2 play..

Zeref3009d ago (Edited 3009d ago )

My god, you act like the guy raped your sister or something. His ideas weren't that far fetched. A good example is the plant a seed and it will grow into a tree feature thing. It just didn't work because consoles were too weak. You Peter Molyneux haters act like he was just too lazy to put it in or that he just lies. Its not like that at all. He likes to share his ideas and that leads stupid people to believe everything he says will be in the game.

hay3009d ago (Edited 3009d ago )

At least he was trying to do something fresh each time. Dungeon Keeper is still my top dog.

frostypants3009d ago

This guy has been making classic games since before many N4G readers were conceived. Yeah, he is in a rough patch, but have some respect for his work.

-Foxtrot3009d ago

This is hillarious

Everytime he's opened his mouth in the past...what? 6-8 years people shit on him and can glady admit how much he's fell and now people want to stick up for him for what he HAS done.

That was years and years ago. If we take what someone has done in the past and ignore their flaws or failures then everyone is going to look perfect.

/s

Rachel_Alucard3009d ago (Edited 3009d ago )

@foxtrot

Nobody even mentions how royally Godus has been screwed since its conception. I absolutely enjoyed that RPS interview he had some time ago where he got called out on all the crap hes done with Godus plus all his years of over-promising. People can make up whatever excuse they can to cast him in the good light but in his position he shouldn't be making claims that were never going to happen to begin with. Fable was never a good series, 3 being the worst PoS I've owned on the 360. He's at a point now where him retiring was a cause for celebration based on the reactions I saw before it was dismissed as a hacking, which was also met with dread right after.

hay3008d ago

@Fox: I shat on him myself, but I think the guy admitted way too many times he refused to shut up when it was the right time to do so.

+ Show (7) more repliesLast reply 3008d ago
IamTylerDurden13009d ago

I agree, ppl like Molyneux help push boundaries and are the type of creative minds we need.

rainslacker3009d ago (Edited 3009d ago )

I'm all for the crazy dreamer, but it's helpful if those dreamers don't build the expectations of their games to levels which they can't actually accomplish. Gamers are capable of doing that on their own, and the dreamer should be a bit more moderate when talking about their own games, and leave the crazy dreaming to things involving broader principals.

I do like Molyneux for the most part. I respect what he wants to do. I just think he has a hard time making achievable goals some of the time.

+ Show (1) more replyLast reply 3008d ago
IWentBrokeForGaming3009d ago

This dude certainly knows how to over sell and under deliver on promises, I'll give him that. Fable 1 is still one of my all time favorite games.

IamTylerDurden13009d ago (Edited 3009d ago )

Fable is in my top 3, while i realize Fable 2 was a better quality game i just have such an affinity for Fable 1 and what it meant to me at that time. Are you really sore about the trees in Fable 1? I admire Molyneux for his ideas, i'd rather have someone who thinks big than someone who delivers on all of their simple-minded ideas.

Zeref3009d ago (Edited 3009d ago )

"Id rather have someone who thinks big than someone who delivers on all of their simple-minded ideas"

Thank you!

End of discussion.

traumadisaster3009d ago

I don't follow games until they are released, therefore he could have promised a harem will visit your house if you buy it and I would never know.

Advice don't listen to the pre game crap before the Super Bowl.

2pacalypsenow3009d ago

I think the last good game I played of his other than Fable on the Xbox was Black And White

Archmagel3009d ago

He's not a bad guy. He just set himself up to disappoint people. After Fable, Fable 2 was supposed to be this big, epic, long lasting journey with all these features and epic combat with a freeing experience.

It turned out to be an OK story, lasted me about a month (with school and all), and combat felt less fluid. Same with Fable 3.

Black and White was a great time as well, just, again, not the game he said it would be.

I love the guy's passion and visions, but he just can't meet them. He doesn't deserve that.

IamTylerDurden13009d ago

Aren't you supposed to aim high? He shared concepts with us, he was open. If u knew half the ideas that get scrapped in games due to budget and time you'd be sick. The thing is, many of his ideas that never made it were due to processing limitations. He was almost too forward thinking for the hardware.

Fable 2 had many of things promised in Fable 1, it was bigger, more intuitive, had co op, terrific combat, real estate, dynamically changing towns, dynamic aging ect.

The combat in Fable 2 was superb, much better than Fable 1. The ability to use guns, magic, and melee simultaneously was well executed. Precision shooting, weapon upgrades, and of course the hound.

rainslacker3009d ago (Edited 3009d ago )

"He was almost too forward thinking for the hardware."

Except, he's a game designer and director, and as such, he is required to work within the limitations in which he chooses to release his visions.

Almost all game productions aim big, and almost all have stuff scrapped due to processing restrictions. Other reasons can include they just don't work when implemented, or they aren't as compelling to the overall experience. Then of course, there are the ones that get scrapped due to time.

I've sat in, or been part of pre-production meetings where the concept and design are discussed at great length on how to achieve them. I've heard some crazy things that designers want to do, that honestly would be quite amazing should they be possible. But, when software engineers are part of such things, sometimes they have to curb these ideas, because sometimes they just aren't possible. Sometimes though, they are possible in a different form, and that's what these meetings are for....to discuss what's possible, and try to make happen what can be done in some way. Often times, an almost innocuous concept can be discussed for hours just to determine if it's possible on a technical level.

You may think that is limiting ourselves or the games to pre-conceived notions of what we expect, and us devs need to work harder. But that's not it at all. It's about being realistic and pragmatic. Some people, particularly programmers who aren't the artistic type, can look at things logically, but most of them will go over in their heads, or discuss among others possible ways to make it happen, and at times say they'll see what they can do. But ultimately, there is only so much time and resources that can be devoted to a project, and producers and directors want that time to be utilized in the most efficient and productive way possible...not spent spending 2-3 months on a concept which isn't possible, or won't improve the game, or worse, be completed, and just not actually come together with the rest of the game.

Anyhow, side note aside...know it was long...sorry.

The difference is when you talk about how he shared concepts.

That's a great thing, and I do wish more developers would talk about this kind of stuff. However, they should do so on a philosophical level, or if they don't want to delve to deep, as an developer diary type thing where they talk about some of the things they wanted to do, but couldn't.

Molyneux has a very bad habit of discussing these things as if they will be actual features of the game. He's applying his vision and dreams and using them as a way to discuss a product, which is then applied as a selling feature of the product by the consumer base. When this happens, people set their expectations higher, and because of the way Molyneux presents his ideas, I can't fault others who think it could be so.

If one is going to present these ideas in such a way, they should do so after they are sure they can achieve what they want to do, and as a game developer, he has to be acutely aware of what constraints he will have to adhere to...money, time, hardware, etc.

Show all comments (30)
230°

Peter Molyneux's new game is set in Fable's Albion

Project currently codenamed MOAT.

JusttJD0099197d ago

M.O.A.T

Misleader of all time?

jznrpg197d ago (Edited 197d ago )

It’s between him and Phil. I’d vote Phil

Obscure_Observer197d ago

"It’s between him and Phil. I’d vote Phil"

If Phil were the man that made my life miserable, I would vote for him as well.

Regarding the topic, it could be both Peter and Phil working together.

M.O.A.T takes place in Albion, so it´s possible that Pete is working on new partnership with Xbox, which imo, is nothing but great news!

GhostScholar196d ago

What exactly has Phil mislead about? I can’t wait to hear the verbal diarrhea you come with.

Cacabunga196d ago

Still waiting for Milo and Kate.. most lmao game OAT

+ Show (1) more replyLast reply 196d ago
Becuzisaid197d ago

Wait.

His name is still used as a selling point for new games? Seriously?

jznrpg197d ago

If anyone knows his name you have to be extremely skeptical that what he delivers will be anything like what he says it would be and that’s best case scenario.

RaiderNation197d ago

He's like the "Tom Clancy" of video games.

InUrFoxHole197d ago

Lol what the hell man?!?!?

Number1TailzFan197d ago

I remember Black & White (PC) but other than that I can only think of Fable, B&W was a pretty cool game tho at the time.

sagapo197d ago

Populous was another one designed by Peter, released before B&W, godlike game as well, pretty good too.

Giblet_Head197d ago

I quite liked Magic Carpet growing up.

Obscure_Observer197d ago (Edited 197d ago )

"His name is still used as a selling point for new games? Seriously?"

The guy is a gaming legend for gamers who actually knows and played his games, like Dungeon Keeper, Populous, Black & White and Fable for example.

Becuzisaid196d ago

I'm certain that most who actually know who he is would contest your use of legend. He's the living, human embodiment of false advertising.

Obscure_Observer196d ago

@Becuzisaid

There´s an abyss between false advertisement and bad games.

Most gamers will get excited for games from great gaming creators rather than focus on their exaggerated promises.

Kojima described his Xbox exclusive game as "very unusual like no one has ever experienced before, leveraging the cloud." He said all publishers he presented the project, called him mad and rejected his game but Microsoft, because it´s too crazy.

Is Kojima exaggerating? Obviously. It´s gonna be a bad game? Hardly.

+ Show (1) more replyLast reply 196d ago
TheColbertinator197d ago

Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.

Profchaos197d ago

Does Milo live under a bridge there

shinoff2183197d ago

Captain overseller is returning. Ain't heard his name in years.

shinoff2183196d ago

Peter was overselling games way way before cdprojectred, and bethesada

Show all comments (24)
230°

Peter Molyneux has high hopes for Playground's Fable

One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.

Molyneux asked about what he thought about the Fable reveal.

Read Full Story >>
gamereactor.eu
4Sh0w298d ago

Damm thats a name I haven't heard from in what seems like since forever.

Nebaku298d ago

And we thank the lord each day.

Michiel1989298d ago

he actually was in the news every now and then with a (couple) scam games he made

Double_O_Revan298d ago

The exact same thought came to mind when I read the headline. It's been so long since we've heard his lies and over ambitions.

298d ago Replies(7)
Vengeance1138298d ago

A failed hack designer has high hopes for Fable lol incoming flop confirmed!

Godmars290298d ago

Well, he's not associated with it. Giving interviews talking about features never at any point mentioned with devs let alone introduced.

It might have a chance.

Godmars290298d ago

Peter Molyneux: Hideo Kojima minus ability and skill.

Godmars290298d ago

Think you mean ethics.

Also, whose defending Molyneux? Wasn't his last game a literal ripoff with him offering a prize but not giving it?

KwietStorm_BLM298d ago

I wonder if those hopes are higher or lower than Milo?

Show all comments (43)
130°

Peter Molyneux's studio 22cans suffers layoffs

From GI.biz: "UK developer 22cans has suffered a round of redundancies, GamesIndustry.biz has learned.

The studio, founded by Fable creator Peter Molyneux, has laid off multiple employees, although an exact figure has not been disclosed.

A spokesperson said: "Unfortunately, due to a number of factors including projects reaching a certain stage in their development, we can confirm that a number of roles at 22cans have been made redundant."

Read Full Story >>
gamesindustry.biz
sourOG1168d ago (Edited 1168d ago )

Doesn’t that always happen with every studio lol? Contract workers for certain stages.

kythlyn1167d ago

I'm just surprised 22cans is still in business. They aren't communicating at all with their customers and they've abandoned their games in early access. Godus is still a mess that they're happy to keep selling without support. I kickstarted that game, and I have regrets.

Skywalker3331167d ago

Indeed, I was almost certain that they had closed down sometime ago :P

sourOG1167d ago

Wow that blows. I haven’t heard anything about them either, I just figured they were quietly working on something like ken Levine’s ghost story games.

Eamon1167d ago

Seriously, what is Peter Molyneux up to these days? In his prime, he was the most famous western developer in the world. Now he's doing f all.

njitram20001167d ago

If you look at the 22cans website...mobile games apparently

MasterChief36241167d ago

People became privy to his practice of promising big and delivering small. He is the perennial example of an artist that has huge ambition but not the resolve to follow through with those promises. I don't dislike him, as he has brought us some good games. But he is a constant punchline for me when I think of developers getting high and mighty.

Jericho13371167d ago

I saw an interview a few years ago saying he was inspired by the mobile gaming market and that anyone can become a “gamer”.

Such a shame, for all his critics he’s brought us some fantastic games and I’m sure he’d still be able to contribute something to the core gaming market.

lonewolf101167d ago

I'm surprised that they are still going to be honest.

fitofficial1167d ago (Edited 1167d ago )

They're not actually layoffs, they're fantastical multi-faceted journeys into lands of unimaginable unemployment giving the worker near-infinite freedom of choice.

jznrpg1167d ago

Yes . Classic Peter Molyneux

Show all comments (13)