Peter Molyneux talks Godus, how mobile impacted the PC version, Godus vs. Dungeon Keeper, and how you can make money from 22cans.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Georgi Trenev writes: "What we are currently seeing could very well be described as a final push aimed at fixing the damage that has already been done, and only time will tell whether Godus Wars ends up being successful. But one thing’s for sure – you know things are bad when people are still giving you a tough time even after releasing a product for free."
I can't think of many other kickstarter that are a bigger disaster than this one.,oooh.
Godus has re-emerged as Godus War on Steam's Early Access, but this article questions whether it's too late for Molyneux to stage a comeback at this point.
It already is too late. He constantly lies and fails to implement all the features he boasts about on his games.
The guy seems to have an issue with failing to deliver on his promise when it comes to software
A visionary. A man of passion. I respect that.
But also the one individual who made too many promises that him and his team could not deliver. I feel bad for him, but he kinda brought it on himself over the years, and did not learn from his mistakes.
This guy over promises and under delivers. I don't care how good his past games were. He hasn't done anything as of late to make me excited even if he did announce a new project.
He constatnly over sells EVERYTHING and ehen the games don't turn out the way he promised, it's everyone else's fault.
Oh Peter....you can't make great games
You can build up great hype for a good game and maybe tell some great lies along the way but nothing more
i am so glad i didn't buy godus. steam reviews saved me from doing it.
Peter talks great but usually ends up creating mediocre games. If he gets any backlash it's because it never STFU. Devs with 10x his talent talks 1/20th the amount that he does. All he is in this industry is a mouth piece / hype machine. Milo, you're not fooling anyone. I see the man behind the mirror.
He reminds me of Adam Sessler. He brings it on himself and than plays the victim role once the backlash is unleashed on them.
So where the fuq is this great game hes talking about? Cause Godus is a piece of sh!t.
Its time to retire bro.
and please, wire your mouth shut.
I've put around 35 hours in Godus, and quite honestly, while there is something very enjoyable about the game, Godus is a great example of great game design with poor execution, it truly is an exercise in frustration.
Two things are really keeping Godus from being a good game. First, the developers have shown over time that they wanted the game to be the same on PC and mobile, which means that mobile restrictions (in terms of horsepower) hamper the PC experience. This can easily be seen with the pathfinding (which manages to be worse than Command and Conquer's pathfinding, a game released close to two decades ago). And to make matters worse, they have stated that they were happy with the current pathfinding and that they would rather focus on other aspects of the game.
And number two, I understand that the mobile version will be free with in app purchases to speed up the timers. On PC, we paid for the game and were told there would not be in app purchases. All is fine so far; until you reach timers that are North of 24 hours. You have nothing to do for days, and there's nothing to do about it. It's even worse than having in app purchases; as I actually had to pay for the damn game, yet I'm still stuck waiting for days.