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Luc Bernard Talks Eternity's Child, Rose Princess and Uwe Boll

Luc Bernard's Eternity's Child has been on the WiiWare radar for some time now thanks to its gorgeous visuals and unique setting, so many people were surprised when the talented Anglo-French developer was interviewed recently and publicly stated that he was disappointed with his work.

We got in touch with this enigmatic young gent and asked him about his titles, his views on other WiiWare games and the perils of independent publishing.

WiiWare World: You've recently said you're displeased with Eternity's Child, but do you think it's because you're something of a perfectionist?

Luc Bernard: Well, I wanted Eternity's Child to be 20 hours long and to be gigantic and epic but well because of dev time and budget we could not achieve that goal, that's why the animations were not hand drawn and used 'rag doll' animation instead. I just wanted it to be better, that's all. As a 500-point game I think it's the best game you can get on the service.....

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wiiware-world.com
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9 Worst Games On Steam That Will Make You Shake Your Head

Ever since Steam opened the floodgates of its Greenlight program, you'll find mountains of shovelware piled up at the bottom of the Steam rankings list.

DSiWare and Wii Ware game, Eternity Child, out on iOS devices in December

Indie developer, Luc Bernard, has dated the iPhone and iPad release of the PC title, Eternity Child, for December 2010. The game is being completely reworked for the two new formats, including new worlds.

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pocketgamer.co.uk

Nintendojo: Luc Bernard Interview

Joining Nintendojo for a few minutes, is Luc Bernard, creator of Eternity's Child on PC and the recently released Mecho Wars on iPhone, both of which are targeted for release on WiiWare. Bernard agreed to talk a little about the world the two games exist within and what else he may be working on.

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nintendojo.com