Pay for a demo!? Pah! That would never happen. And if it did, we'd definitely do a little checking before running a story on it... But some demos kick all the ass, and here's 10 we'd happily pay for.
Capcom has announced that Resident Evil 4 remake sales are now at over 7 million units, Street Fighter 6 is at 3.3 million and more.
Full Circle’s new Skate The Board Room episode promises only the best threads and customization, without the need to spend any cash.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Wouldn't pay for any of them and its not because they aren't good games
Apparently, EA will gladly give in to your demand.
Will never pay for a demo
If you are willing to pay for a demo, you are an idiot.
I'm not paying for a demo, I don't care. Now publishers, what you COULD do to EARN more sales with upcoming games without screwball tactics is what a few games have done back in the day: make a game that you don't expect to make PHENOMENAL sales from, and add a sneek peak/5 minute demo of your upcoming big hit. A game that did that was Zone of the Enders with a sneek peak at MGS2. What's wrong with that?