Hardware accelerated ray tracing is a fascinating technology able to deliver amazing visuals, as mentioned by the newly appointed Xbox head honcho Phil Spencer a while ago and during a livestreamed talk at build Development Director Ales Holecek was asked if the company has plans for it, and he responded that the company is looking into the tech, but it won’t be part of DirectX 12.
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.
DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."
DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
ART, DX12, Cloud.
It all sounds good but I dunno if I can eat it all.
I don't think anybody said DX12 would bring this tech. Last time Phil talked about it was in response to a tweeter asking about Azure cloud compute enabled Ray tracing resulting in the first comment Phil made about them working on it. Azure servers are way more powerful regardless of the DX12 XB1 boost in performance. MSFT will allocate the equivalent of 3 times the XB1's local hardware power to devs using Azure.
I'm just amazed that people can not except this tech as being real(both Azure and DX12) Just a few days ago most claimed it was impossible for Xbox One to use DX12 due to needing hardware and assuming MSFT did not design the XB1 for DX12 first vs DX11, which both assumptions were really really wrong. XB1 is clearly 2015 tech forced out a bit early
Very interested if anything gets produced with this tech, would be huge for me to see cause in my mind ray tracing has always been something I have to render for 3 hours to a few days in Maya. But to see it in any capacity in real time would be VERY exciting for me.
behold in the clouds we see the secret sauce coming down us.
I wish Microsoft would stop yamering on about tech stuff and just show us what games they have that will blow our minds by utilising all this.