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50°

Untapped Potential of DLC

There’s still a lot of untapped potential in DLCs. They help expand the story, give new and fun quests, insert new characters, and correct program bugs still in the software. They could do far more. Companies can breath life into popular older games, increasing their sales and help appeal to nostalgia by releasing DLCs for these games.

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downloadable contents tag needs to be removed. There should already be a DLC tag.
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Downloadable Content (or DLC) is plural. There is no need for the s.
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MichaelZack3737d ago
tweet753736d ago

I would love to see "retro dlc". DlC for classic games.

ironfist923736d ago (Edited 3736d ago )

There should be a rule or something which states any content made BEFORE release date should NOT be withheld from the consumer, and should be either given for free via download, or on the disc itself.

Sick to death of Day 1 DLCs and cut content and disc-locked content.

DLC should be an after thought and created after, best examples include TLOUS Left Behind, Bioshock Burial At Sea, Borderlands Season Pass Content, etc

SaturdayNightBeaver3736d ago (Edited 3736d ago )

True , true.. But they would waste a potential money grab that way and most publishers today are all about cash baby, sooo yea.... Sony still has my trust tho.

mydyingparadiselost3736d ago

Or how about instead of DLC these companies double down on releasing working, content filled releases at launch and maybe I can start buying some games at launch again... but probably not...

deathtok3736d ago

Agreed... I buy "$60 games" a couple months after release for 1/3 the price...

AznGaara3736d ago (Edited 3736d ago )

I miss expansion packs ... Sigh. Remember those? Lol

130°

RPG players don't want to pay for DLC, new survey from Obsidian says

PC Aficionado: "Obsidian published a survey in early October, asking for responses from players concerning DLC. Now, 55,000 responses have been noted, and the final results are out."

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bigmalky2379d ago (Edited 2379d ago )

Nobody wants to pay for DLC... Tell that to the idiots who are killing gaming by buying into the current microtransactiin trend without a fight.

I'm willing to pay for expansions. Those things we used to get that were of proportionate price to the base game's content and was worth the money.

fenome2379d ago

Exactly, I'll happily pay for DLC that actually adds to the base game, new areas, enemies, etc.. Actual chunks of gameplay. I'll support developers that actually put in work to enhance the base game.

This bullshit MT crap that takes no effort from the devs and paying real money for things that are left up to RNGesus just needs to stop.

FPS_D3TH2379d ago

Looking at you... overwatch

2379d ago
Many-hat52379d ago (Edited 2379d ago )

They'll use this to plan future DLC. Yep, lots of small games with loads of DLC is incoming. Just MT's to get them used to now. Nearly, there guys. Way to kill the industry.

GrimReaperGamer2379d ago (Edited 2379d ago )

Fvck DLC. Either put the content in the base game or piss off.

Yeah I'm talking to you EA, Activision, Ubisoft, etc.

Goldby2379d ago

i think you are mistaken, DLc in the forms of expansions are welcome, its the stupid MT that needs to crawl into the corner

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120°

Zelda: Breath of the Wild Champions' Ballad DLC Listed for December

Been wondering where that Champions Ballad DLC is for Breath of the Wild? Well, Nintendo confirmed it's coming December...on the European eShop only.

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derkasan2382d ago

Good timing - other than Xenoblade 2, nothing's really coming out during that time.

2382d ago
Neonridr2382d ago

awesome.. I would expect it to release around the same time in NA too. Can't wait!

wonderfulmonkeyman2381d ago

December, eh?
Guess I'll likely be taking a brief break from Xeno mid-to-late December, then.
No way am I missing out on the very first ever post-game content that the Zelda series has ever had.

110°

Is it Justified for Companies to Charge for DLC today?

Looking at the industry trend of charging for DLC after a game is released and if it is justified for companies to do so

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strayanalog2392d ago

This is tricky. In my opinion, I feel like DLC should be free because we purchased a game, a finished product, for 60+ dollars, so things like Day One DLC shouldn't exist. On the other hand, I understand this is a business and that development is expensive, and expanding a product instead of making another one is good capital.
What I think would help is if the community was met halfway with a reinvention of the downloadable content system. Give the content we purchase certain standards, kind of like Day One DLC isn't permitted. If Season Passes are purchased, then the customer must have an outline of what they are purchasing, and if the individual didn't want everything in the outline then he/she could drop what they didn't like for a cheaper fee.‎ Also, while I'm in the land of never ending possibilities, a rewards incentive is made for a certain amount purchased from all the developer's games released (which can also be carried over from system to system or gen to gen), like buying 10 DLC packs gives you one free. This way we both get what we want: they get some money and we don't feel taken advantage of.‎

blackblades2391d ago

Wish we got some dlc free, at least get some of it free by getting platinum. Wish some dlc was priced good cause costume prices high as hell. If we can get dlc on sale alot like the games then I would buy dlc at that cheap price. At the end of the day it's best just to wait for goty/complete edition or price drop of the ultimate edition to combat them.

strayanalog2391d ago

Completely agree, blackblades. Waiting truly is the best option these days, and speaking with our wallet tends to work. Just wish it worked faster.

datriax2392d ago

Given that companies used to release DLC back in the late 90s and early 2000s for free as "supporting their product" for extended appeal? No, it's not justified, and never was.

Full on expansions are entirely different, but this bite-sized DLC bulls**t became popular with the biggest caner of them all, Call of Duty and their bulls**t map packs.

Once these companies discovered just how stupid the average "gamer" (and I use that term loosely) was, it was straight to the bank. Now look at where that first step has gotten us to today.

Rachel_Alucard2391d ago (Edited 2391d ago )

Microsoft started the bite sized DLC trend. They had a marketing strategy that they pushed back when live was founded and they stated that they believed more money could be made selling things in pieces rather then a full on expansion. The first Xbox live title released had paid DLC and cut up in this exact fashion back in Nov 2002.

2392d ago
SurgicalMenace2391d ago

Of course, as consoles have inched closer and closer to PC, in recent years, it makes since when considering the existence of expansion packs. Why should they not, as it is always an option not a requirement.

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