On Friday we explained why Terminal Reality decided to focus on PlayStation 3 from the get go, but that's not the approach for most studios. For many, Xbox 360 remains the lead platform.
, we sat down with MTV Multiplayer last week to see a short demo of Disney's upcoming off-road "SSX"-meets-ATV racing title "Pure." Between loading screens, we probed "Pure" game director Jason Avent, part of Disney's Blackrock Studio in the UK, about his team's development approach.
Blackrock has always started development on Xbox 360. That approach wasn't altered for "Pure," and Avent's team haven't had any regrets.
Let's take a look at five racing games/series that have largely been forgotten about, but in their day, were actually pretty awesome.
Major Nelson has confirmed 3 more games arriving for Xbox One via Backwards Compatibility.
Major Nelson writes "Here are all of the Countdown offers + this week’s Deals With Gold and Spotlight Sale. Countdown discounts are valid now through 07 January 2016; Deals With Gold and Spotlight Sale discounts are valid now through 04 January 2016."
alien isolation for 7.5 is a steal such a great game and got burnout paradise for 3 dollars, never play burnout but heard good things so i am going to try it when it becomes backwards compatible
Just stop holding back the PS3 version and making cuts to games because the 360 can't handle it. Plain and simple, good a good job all around!
PS3 would of either of made a serious push or not. Developers still don't feel comfortable leading on PS3 when the 360 market is so rich. Just look at software sales especially in the United States.
PS3 needs to have a big year if they ever want more developers making games on PS3, if not they will continue to get crappy ports from the majority of the developers.
The pressure is still on PS3 not 360. I'm a little disappointed that Sony hasn't come out more aggressive this year. We've seen a price drop in Europe already from the 360 when it's really the PS3 that should have more urgency.
Usually games are made on PC first then put on the dev kit, a good example of this is Devil May Cry 4. With 360 and PC architecture 360 being so similar it is very cost effective for developers.
Overall, Microsoft did a good job offering good toolsets and assistance to developers for ease of game making. At the end of the day profit is number one for games producers.
Then they better not expect huge sales from the PS3 fanbase. Gamers are smarter nowadays and the PS3 fanbase is tired of shoddy ports from other consoles, so they aren't buying they're shoddy games its that simple. Chuuuuuuuuch.
Game looks sick. Terminal Reality" gets big Sony paychecks and Sony owns much of that IP rather it be movie or anything else it doesn't matter devs have lied about PS3 before.
Go read that post again and pay attention to what he says about PS3's SPE's and how he talks cores etc. He goes on to say the 360 is causing less objects when the PS3 is known to have objects missing in its versions of multi plat games.