Since its release, Grand Theft Auto V has become one of the biggest critical and commercial successes in any media. It made more than a half-billion dollars in its first week, and its Metacritic rating of 97 means we agree as a people that it's perfect. Its online launch and iOS companion game were a disaster, but everything's online launch and iOS companion game are disasters. The whole point of the Internet is to destroy what you love, which is what I'm about to do, here. Here are the five best but also worst parts of GTA 5.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Even 10 years after release, Grand Theft Auto 5 and GTA Online's player engagement has risen drastically compared to last year.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
This is pretty hilarious. Seanbaby writes some great stuff.