Jon of RealGamerNewz writes, "From the moment you start up Godus, things are mysterious and quite wondrous. You’ll slowly be taught exactly what’s going on at whatever pace your believers grow at. You are essentially playing as a higher power that exists and is believed in by the inhabitants of the world which you can influence. You’re able to interact with the world by doing things like chopping down trees and reforming the landscape around to give your believers some new ground to colonize, but be careful as you may accidentally destroy some of your believers shelter in the process. You also need to click on your own followers / believers from time to time as your influence is necessary to keep them alive. They’ll sometimes die on their own as well from accidentally walking off the land or what appear to be spontaneous health problems."
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Georgi Trenev writes: "What we are currently seeing could very well be described as a final push aimed at fixing the damage that has already been done, and only time will tell whether Godus Wars ends up being successful. But one thing’s for sure – you know things are bad when people are still giving you a tough time even after releasing a product for free."
I can't think of many other kickstarter that are a bigger disaster than this one.,oooh.
Godus has re-emerged as Godus War on Steam's Early Access, but this article questions whether it's too late for Molyneux to stage a comeback at this point.
It already is too late. He constantly lies and fails to implement all the features he boasts about on his games.
The guy seems to have an issue with failing to deliver on his promise when it comes to software
A visionary. A man of passion. I respect that.
But also the one individual who made too many promises that him and his team could not deliver. I feel bad for him, but he kinda brought it on himself over the years, and did not learn from his mistakes.
This guy over promises and under delivers. I don't care how good his past games were. He hasn't done anything as of late to make me excited even if he did announce a new project.
He constatnly over sells EVERYTHING and ehen the games don't turn out the way he promised, it's everyone else's fault.