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Hardcore Droid: The Fall - Our Autumn Issue Goes Live

And so it’s Autumn or more appropiately fall, or still even better the fall. That’s the season and the state we at Hardcore Droid find ourselves in this mid-September. No other season’s name has such depressing connotations. Who I wonder decided that a word used to denote dying while embroiled in martial conflict, as in, “he fell in battle” would be a good choice for a season’s name. And then there’s the other sense of the word as in to fall from grace, as Satan does in the Bible. Fall in this sense, as I’m sure you know, means a descent from a high or exalted state to a lower or lowly state. From Hardcore Droid’s perspective all of these connotations fit this 2013 season too well, as they do, in a few respects, dovetail with the message we need to impart to our readers at this time. The flurry of activity that was part and parcel of Hardcore Droid’s summer months has slowed as we, I am sad to say, have lost a couple of important staff members. And like the season and all its dreary baggage there has been a bit of a fall.

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hardcoredroid.com
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What Makes a Great Idle Animation? Devs Share Their Favorites

From Rocket Knight Adventures to Ristar to Shantae, developers celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.

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gamasutra.com
PhoenixUp2186d ago

All of them

http://tvtropes.org/pmwiki/...

It’s amazing the amount of work developers will put in for something most players won’t ever see

strayanalog2186d ago

I actually enjoyed them all in any game I played as a kid. I remember always taking a moment in any title to see the idle animations, and truthfully I still do.

One game's idle animation not listed, and should have been, is Conker's Bad Fur Day. That squirrel had so many it was insane. I remember off-hand that he drank something, hummed impatiently, looked at a porno mag, played Gameboy, juggled, yo-yoed, and possibly my favorite, checking his watch and saying: "nope, I still can't tell time."‎

60°

The Ten Best Point 'n' Click Adventure Games... According To Me - Part One

Ryan Crocker from GameGrin writes, "It pains me to admit this, but I've been playing point 'n' click adventure games for close to 30 years. That's actual decades. (Christ on a bike, man! Think of what great things you might have accomplished if you hadn't spent all that time lounging about like some pasty, goggle-eyed slug!) When LucasArts released its seminal adventure 'The Secret Of Monkey Island', I was a spotty adolescent who would routinely shun any form of social interaction in favour of sitting in the dark in front of my beloved Amiga 500. Many were the hours I spent combining a rubber chicken with a pulley in the middle with a packet of breath mints in an often futile attempt to accomplish some impossibly silly task. My parents were of the view it was an embarrassing waste of time; time better spent mowing the lawn. I vehemently disagreed. I still do."

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gamegrin.com
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DotEmu Android Retro Gaming Sale

DotEmu are a publisher gamers should pay special attention to.  They are similar to Piko Interactive in the way they rescue classics and bring them to modern platforms.  They primarily are known for doing this with the Android and iPhone platforms while Piko sticks with physical cartridge platforms and Steam.

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retrogamingmagazine.com