I (Robin Ek, TGG) wasn´t quite sure what I should make of Psilocybe Games point-and-click adventure/RPG/horror game "Pigsodus", but I gave the demo a try. And I had a blast!
Original Monkey Island creators Ron Gilbert and Dave Grossman talk with us about the series' humor and bringing it forward 30 years in an interview from PAX West.
Gary Sheppard of GameGrin writes: "30 years on, we still don’t know what the titular secret that Monkey Island holds actually is. Original co-creator Ron Gilbert suggested in a Reddit AMA back in 2017 that it is “Guybrush is a banana”, but some have suggested that he might not have been being serious. It’s unclear why they think this. Either way, with the game stuck in copyright limbo since Disney’s purchase of everything that wasn’t nailed down, it might be some time before we learn. But after all this time, why do we still care so much?"
From Rocket Knight Adventures to Ristar to Shantae, developers celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
All of them
http://tvtropes.org/pmwiki/...
It’s amazing the amount of work developers will put in for something most players won’t ever see
I actually enjoyed them all in any game I played as a kid. I remember always taking a moment in any title to see the idle animations, and truthfully I still do.
One game's idle animation not listed, and should have been, is Conker's Bad Fur Day. That squirrel had so many it was insane. I remember off-hand that he drank something, hummed impatiently, looked at a porno mag, played Gameboy, juggled, yo-yoed, and possibly my favorite, checking his watch and saying: "nope, I still can't tell time."
I´m going to give the demo a go =)