Emergent Game Technologies have today announced that the much discussed Wii horror title, Sadness, is being built on the Gamebryo game development platform.
"Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed," said Tomasz Wisniowski, Project Manager of Nibris. "We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice."
8CN: Games get canceled all the time, but rarely do we ever hear very much about them. Usually, they're canned well before the public is aware of their existence, with the studios quietly pushing the project under the rug (or recycling the work into new games entirely). These games however, failed pretty spectacularly.
Prey 2 sure looked interesting. The first one gave me motion sickness with the sudden inversions.
The first one's concept sounds amazing! I hope they, or someone gets back to it. The outlook should be different now with the new gen consoles...
CCC Says: "Sadness has been resurrected. Remember it? You're forgiven if you don't. It was originally Wii Vaporware. NIBRIS was going to make it for the Wii way, way back when the console was first announced in 2006, but it didn't happen. Instead, it officially drifted away into ephemeral vaporware in 2010. It came back to our attention on May 20, 2014, when HullBreach and Cthulhi said they wanted to revive the Sadness IP as a 2D RPG with puzzle elements in a NintendoLife interview. Except a day later, on May 21, it was revealed that there are four studios trying to call dibs on Sadness and that HullBreach and Cthulhi don't have the rights or access to the concept."
The Sadness IP is in the hands of a consortium with 4 studios currently fighting for the bid, and that while we at HullBreach and Cthulhi would like to make a competing bid and secure rights to Sadness, unfortunately we cannot at this time. Sorry to fans for any inconvenience.
So 4 studios out of nowhere are now fighting over this game that has never gotten attention, nor any info? It just seems like they came to claim it from the hype the internet had because people heard it's returning. Maybe because of these four studios fighting over the game, maybe eventually someone will actually make the dang thing.
Well I certainly hope so. We will see but right now it's only talk sad to say :(
Considering they've been developing the game for at least 3 years, and that all gamecube devkit work is compatible with wii devkits, so they should have at least 8 years of expertise available from Nintendo and other middleware developers to further enhance their 3 year work.
I get the feeling that this game might change Wii's image among hardcore gamers. But then again, who knows. Nintendo has a chance with this one, and if they'll blow it I'll lose the little remaining respect I have for them.
...INteresting
" Sadness is designed to push the bounds of Wii technically and creatively," said Geoffrey Selzer, CEO of Emergent "
More hype then actually pushing limits i think, i mean really they dont show much of the game and Sega already impressed us with the engine they are using for unleashed on the Wii....
Like The Ps2 it takes time to really push a system to his boundry's.
Hype-building statements FTW!
I'm not in a position to doubt the validity of this by any means, but these kinds of announcements tend to create over-blown expectations.
It'd be like if the Wii was supposedly only capable of running games at 60fps max and then Nibris managed to get Sadness running at 61fps, I'd simply say, "Meh", even though they did manage to achieve what was previously believed to be the impossible.