VGS: 'Part of the excitement in gaming comes from watching a game be unveiled, following its news updates and eagerly awaiting the day of release. But there are times when it never gets to that final part. Either the game is cancelled, put on hold indefinitely, or becomes ‘vaporware’ - meaning, we simply never hear from it again. Here are some games that never saw a release, but that did look rather promising.'
Gotta wonder why Starcraft: Ghost literally became a ghost.
One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.
Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.
Hopefully the two can come together and try again because the game sounded really good.
If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed
Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.
https://www.gematsu.com/202...
@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.
Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".
@godmars
"Largely because the game existed before MS wanted it."
Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.
"Another is that more if not all Xbox titles have been online coop."
That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.
"..it made no sense to have customized versions of the same character popping up for boss fights."
Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.
"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."
Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.
Heroes of the Storm deserved so much better... I'd prefer to play as every single classic Blizzard character over anything League or Dota could ever make.. I honestly wish HotS went the SMITE route. I think the characters/game play never made as big of an impact as it could've if the camera was 3rd person and you could feel the hits and power while in 3rd person. Hell even just the option to have it BOTH ways would've been something new. Seeing the Lich King and Diablo get rag dolled especially from an RTS perspective has always been laughably embarrassing and the game being too team orientated just sentenced it to death.
Being able to carry a team is one of the best parts about games like that. Not to mention Blizzard was a millennia late to the party with this type of game that spawned out of one of their own classic games in the first place...WC3.. Irony is a truly brutal enemy..
Eight Days
The early footage looked decent and I really want a buddy cop third person shooter in the style of Lethal Weapon
For me it would have to be Mistwalker's Cry On. Was suppose to be the 3rd game for Xbox360 after Blue Dragon and Lost Odyssey.
https://www.youtube.com/wat...
https://en.wikipedia.org/wi...
Interesting Richard. I may have heard of this but don't remember. I personally enjoyed blue dragon take on the old school jrpg more then lost odyssey. I enjoyed lost but the level scaling of enemies killed it for me.
There was very little known about the game when it was cancelled. That video was only released by Hironobu Sakaguchi (founder of Mistlkwalker and creator of Final Fantasy), years after it was cancelled. Personally I really enjoyed both but I think I enjoyed Losy Odssey more than Blue Dragon. I recall missing an item in Blue Dragon that can only be bought at a shop at a certain point in the game. and it causing me not to get the achievement for having acquired all items. Thankfully I was able to get it after I beat the game later on by doing New Game+. Starting the game over with everything intact.
yes, please. I often go back at look at that trailer.
It would have been great if they developed that game after the last story.
But I think that the market was changing at that time and the iphone's app store gaining popularity. Sakaguchi decided to shift focus on small titles and phones instead, not knowing that it was a futile endeavour. It was also at a period when leadership was changing at Xbox as people like Peter Moore left and were replaced by Don Mattrick. Don Mattrick had nothing to do with Japan so he did not even bother to salvage a relationship with Mistwalker, a studio that Microsoft Funded.
But at the same time Sakaguchi found it frustrating to work on a big game like Lost Odyssey, Blue Dragon and Cry on at same time.
I believe that if they thought about making that game today would be successful.
I also 100% believe that Gaming Journalists have played a big role into killing JRPG in the console market. The way that they were treating Japanese games was astoundingly bad. Lower scores because it was a game that had certain archetypes of characters. They completely mistook the idea of a hero's journey and called it generic.
They dissuaded many JRPG developers who when on to create games for the Wii and the 3ds.
Agent and Silent Hills are the two I wanted the most . If Scalebounf wasn’t online co-op and was single player I would have had interest in it too
I heard there was a sequel to shaolin monks called fire and ice with scorpion and sub zero. I don’t know how far it got if anywhere at all but I love the sound of it.
Starcraft ghost never went through cause blizzard only makes games for addicts lol.
My personal canceled game that hurt me the most was the FPS Tiberum game from EA set in the C&C3 world.
And another would be dead rush.
So many more.
i specifically wouldn’t touch anything by blizz/act these days. no doubt they’d find some scumbag way to monetize ghost and ruin it anyways. best to just leave it as varporware and avoid them altogether.
It blows my mind they haven't just outsourced "episode 3" or a Half Life 3 to a reputable developer at this point.
Obviously they're not interested in working on it. Let someone, at least, give a proper ending to the game. If not even go forward to it.
I'm sure the guys behind Black Mesa would love to do so.
While not officially cancelled I think it's safe to say at this point that "Deep Down" will never be released. Looked interesting too.
Dude i have so many on my list.
Harker
Cypher Complex
Prey 2
Indiana Jones Staff of Kings
Project Offset
Scalebound
The Wall
PT/Silent Hills
Possession
The Getaway 3
Redwood Falls
Necessary Force
All really hurt when they were canned
Agartha - third person horror adventure for Dreamcast.
I was really sad when it was cancelled.
https://www.youtube.com/wat...
Project Copernicus - at least for me - was a disappointment as i really wanted to get into the lore of that game, written by R.A Salvatore.
Silent Hills of course
There were quite a few cool looking games over the years that never arrived, Killing Day was an example.
Project Copernicus - at least for me - was a disappointment as i really wanted to get into the lore of that game, written by R.A Salvatore.
Killing day was another, would make a good vr title.
No Agent?
Remember that would have been when Rockstar was a good team too!
Psi-Ops 2 should’ve came to light. Including since the first one ended with “to be continued”.
RIP Midway
Silent Hills was probably the best game reveal ever. It happened in real time, nobody even knew what we were playing, as a demo it was better than a lot of full horror games, and it turned out to be something we wanted for a long time. Then Konami happened.
Polygon: "We look back at Sony London’s dropped PlayStation 3 buddy-themed action game."
So Sony cancelled Eight Days but didn't know that it was them who cancelled The Getaway 3
Getaway series should be brought back especially now that Sony has more diverse developers. Getaway 1-2 HD remakes by bluepoint
What went wrong for the co-op action title?
I thought It was well known that it was canceled because they felt it was competing with too many other cover based TPSs including their own Uncharted. Wish they would've brought it back, but by now I'm sure Londin Studios isn't interested in making it anymore.
Yup. Pretty much. Sony thought it was redundant when they were downsizing to streamline the company. I wanted this game so bad. It was right up my alley. Action, action, action. Still think Ving Rhames would have been the black guy and used his likeness. Maybe Sony could also have paid Jason Statham to be the white guy.
https://youtu.be/9BUN5c4ouW...
Would be cool if brought back and rebooted for PS5 with all its destructive backgrounds.
https://youtu.be/_rJ86NVdU_...
After Blood and Truth's high octane action elements, I'd even take a full PS5 PSVR game. The car shooting from the helicopter, driving in the streets gunplay, shooting set pieces with glass and things flying around like in the gas station in the video above. That's Blood and Truth gameplay right there.
Give me 8 Days VR. Lol! Wonder what Sony's VR Studio Manchester(formerly North West Studio) is doing or making? They haven't announced anything yet.
Considering Uncharted is kind of over and done with as a main priority maybe they should bring this game back.
However I'm not sure if they should keep the heavy co-op or stick to being a pure single player game. Just seems like playing with an AI if you are by yourself might get annoying in a game like this.
It never made it past concept and rockstar shut it down.
Research before mocking cos u look like a fool.
Its funny that you make fun of PS4 when we literally have the better games
The trailer was completely faked and they didn't have anything actually working according to a Eurogamer video
If Sony gets a team that can do the game justice it can compete with gta and saints row
The Getaway did have some good ideas back in the day but GTA steamrolled any competition.
Trailer just looked too good to be true especially as it was a last gen game likely vaporware now.
Sony is sitting on a lot of top class ip's like Socom, Jak & Daxter, Syphon Filter, Resistance, The Getaway, Warhawk/Starhawk etc, Hoping in the PS5 era to not they hire more teams or studios to develop these or even spiritual successors as on next gen hardware could really deliver especially a game like Warhawk.
From PS3 launch trailer? I think they came to the conclusion it wasn't working out the way they wanted. Let it go.
I'm still waiting for Deep Down, Agent, and The Getaway 3 as well.
I don’t remember this title but I got a better question. What happened to the reason i bought a PS4 which was for Deep Down?
It was given the Vita treatment. Quietly pretend it doesn't exist until almost nobody brings it up anymore.
I really wanted to play that game, It look like it would have been great. Maybe someone will at least bring back the concept in a future game.
Ok, maybe it's just me, but why do I only see these kind of titles aimed at Sony when it comes to gamingbolt.com. It's always "what happened to this sony franchise" or "where is that Sony franchise".
I've yet to see them put up a single piece like this in regard to microsoft.
If' I'm wrong, please show me.
Sony has more IPs by a long shot, and some of the studios dedicated to certain IPs have taken on new projects in lieu of continuing their established and popular franchises.
Sucker Punch went to work on Ghost of Tsushima - Infamous is either on hold, no further titles are planned, or they've decided to end the series. That said, the last Infamous game released in 2014 and asking "What happened to Infamous?" was premature.
Guerrilla put down their popular Killzone series and went to work on HZD and in all likelihood, HZD 2 is underway and Killzone is either on hold, no future Killzone titles are planned, or they've decided to end the series.
Insomniac 'seems' to have no future plans for a Resistance game and are working on Spider-Man 2.
Wild is, well, out in the wild.
Sony renewed their Deep Down patent but we haven't heard anything else regarding what was once a thing.
I'm sure there are more examples but I can't think of any.
Microsoft's studios have worked on the same franchises for years and haven't deviated course, and anything else they ever possibly had has been long forgotten.
While a lot of these gamingbolt "inquiries" are silly, it's easier to make them about Sony games for the reasons I've stated.
Even though I agree with your reasoning. Most of their "articles" make no sense.
For example, you mention infamous. The PS4 had two infamous games this gen. So it's not like it's been dormant for many years. Yet the go and make a "what the hell happened to infamous" video.
Killzone is getting a new entry as they hired some of rainbow six siege talent almost a year ago. To be fair, you're right, Sony has way more IP so there is more to pick from for articles like these.
But the point I was getting at is this site in particular (gamingbolt) goes out of their way to point out potentially dormant IP for one brand without even remotely looking at the competing brand in the same way.
Where is the "what happened to Banjo Kazooie" or "what happened to Phantom Dust", etc?
I agree that these gamingbolt 'inquiry' articles are mostly downright silly and ridiculous.
I knew of the games you stated - Banjoe, Phantom Dust, Conker's Bad Fur Day, etc, and I think the reason (or one of the reasons) is that these games are so ancient and irrelevant that Xbox fans or 'anyone' for that matter don't really care about them.
They're not as popular as any of the older and newer PlayStation franchises, thus the specific journalist and gamingbolt can't capitalize with clicks by asking where they are.
Mentioning Infamous or any other PlayStation franchise garners much more attention.
I'm still disgruntled by Kojima's decision to cancel the original Metal Gear Solid: Rising's concept. It was absolutely ambitious: an open world stealth slasher with an ability to cut literally everything to make your way through... without enemy's notice.
I guess it was just too beautiful to happen.
Trigun for the PS2, was so sad when I heard it got canceled.
https://www.youtube.com/wat...
And when I was saying this spin off game was going to do so poorly long before it came out. People just clicked disagree, lol. I know the gaming market. :cool:
Same with MGS5. People will buy it for sure. But it won't have the impact MGS4 did. More so changing out David Hayter for no real reason at all. But more for a personal one of Kojima's. Many diehards did not like that at all!
A lot of the games history died in MGS4. Now it's become just some game. Will be interesting to see how it plays out.
I thought "Huxley" would have made the list.
Also I want shenmue 3 dammit! I need closure!