70°

Top 2 reasons why nextgen consoles are extremely important and their possible downfall.

The Playstation 4 and Xbox One could easily fail. Sony and Microsoft have already excluded themselves from gaming evolution. Could the STEAM train bring its a-game with a recent technological advantage? This weapon called the thunderbolt maybe? Read more.

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jackanderson19853916d ago (Edited 3916d ago )

the steam box might be the next best thing but at the rumoured 1000 price tag they're going to have a hard time pushing it on consumers....i built a pretty decent gaming rig for €800 (built mainly through bday gifts and related) and that also included the cost of the OS and everything else dunno if i could justify to myself to go buy a 1000 box that would sit beside my tv when the pc could do the same jazz

Parasyte3916d ago

Read the article before commenting please. It brings up a few good points and ideas.

3916d ago
EXVirtual3916d ago (Edited 3916d ago )

'They make slow, or out right prevent the evolution of gaming experience by having limited hardware.'
Well, I think you're saying that now especially because of how long this gen was. But what you need to understand is that, if these next gen consoles were on the level of the highest end PCs on the market, the prices would be unbelievable. Especially if you expect them to run at like 4k @ 60 fps. I don't even think the ninth gen of consoles will be able to do that. But how long will this gen last. Ehh... I'd like to speculate but we'll have to wait and see.
Also, 1 million PS4 pre-orders beg to differ with the title.

Sarick3916d ago (Edited 3916d ago )

This article looks like it was written someone who's a biased PC fan. He/she thinks that all new tech should be rapidly replaced and that the life cycle of a console should be updated every few months.

New tech has its advantages but remember every time you update/replace hardware you need to throw something else away. This is wasteful and more expensive in the long run. The developers also need to keep up with every change mid development.

One thing I've noticed is computer game technology seems advance faster then software. Why? It's because the games take years to make sometimes. By the time a game is fully completed the tech could've become 2-3 times better. At least with the 5 year console lifetime developers can maintain a standardized development pattern.

Knowing the specs are locked from the start helps the developers realize their development process from start to finish. If they had to worry about re-optimization every 6 months while still in development I would assume it would increase production cost.

Also, the customers would lose faith in console makers. Just like they did with the saga consoles. Remember the path sega took (excluding hand helds) Genesis, Saga CD, saga 32X, Sega Saturn then the Dreamcast? All these new tech updates where released so close together that it confused the customers and developers. It caused a lack of faith.

If you want the costly update path every few months GET A PC. Don't try and drag the console market into a an endless rat race. I think both developers and hardware manufactures know that keeping a standardized environment lets the customers spend more money on games software instead of displacing it on constant hardware replacements.

3916d ago
kryteris3915d ago

3 years isn't exactly rapid, and it is a suggested "option" for a high settings mode. Would allow consoles to keep up with technological advances and not become obsolete.

"He/she thinks that all new tech should be rapidly replaced and that the life cycle of a console should be updated every few months." -You made this up entirely.

"All these new tech updates where released so close together that it confused the customers and developers. It caused a lack of faith." - This argument was address at the end of the article, did you even read it? :P

Sarick3915d ago (Edited 3915d ago )

-You made this up entirely.
did I? From the way I read it his ideal system was based around a PC that can be upgraded.

"I am expecting that this tech will be available with the Steam Box simply because Valve’s target audience is the PC gaming community.

Clearly he's a fan of the PC market. The whole article talks about having expansion ports.

Sega tried this already with 32X and Sega CD . Some customers would upgrade others wouldn't. Nintindo also did this with the N64, some games required the ram expansion port just to play newer games. Sony did tis with the HDD and network adapter. You saw how supported the HDD was. The only game I know that supported it in the USA was Final Fantasy 11.

This didn't work well it split the market. Developers had to develop and custom optimize for each attachment. In some cases the software became totally incompatible without the upgraded hardware.

Yes I did read it. There where subtitle references that gave me the ultimate impression he's deeply into the hottest tech. Just look at His about profile. It even says he's a "gamer enthusiast, graphics whore, tech guru" With references like that I doubt he has anything older then 2 a year old gaming rig.

Say, what you will the article gave me the impression that he whats a faster upgrade pace in the gaming market. You say 3 years, the standard pace is 5 years with support for at least 10 years. The only people I know who upgrade every 18-48 months are the hard core PC enthusiast.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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Fishy Fingers2d ago (Edited 2d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19722d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

2d ago
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darthv721d 15h ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19721d 8h ago (Edited 1d 8h ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal2d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead2d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman2d ago (Edited 2d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan1d 23h ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl2d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx18h ago

Because human nature xD Almost every new technology had these kind of comments.

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220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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PrinceOfAnger4d ago

69,477
all-time peak 3 minutes ago.

thorstein4d ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger4d ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan3d ago (Edited 3d ago )

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody4d ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip4d ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher4d ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

4d ago
shinoff21834d ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite4d ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing694d ago (Edited 4d ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers4d ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff21834d ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs3d ago

And its how many years old from initial release.

Crows904d ago

72k is concurrent
...that is not the sold figure.

Michiel19894d ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor274d ago (Edited 4d ago )

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz4d ago (Edited 4d ago )

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

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60°

VR MOBA 'Mecha Party' Is Now Available On Steam & PSVR 2

Mecha Party brings the VR MOBA to Europe and Asia on PSVR 2 and Steam, while the Quest 3 version targets a summer release.

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Babadook73d ago

This looks pretty good. RIGZ made me queasy but I've got better VR legs now (I think).