After raising profit forecasts earlier this month, Nintendo reported the company's second quarter profits rose 72 percent on the same period the year before, thanks to the continued international success of the Nintendo DS handheld. Net profits for the six months ending September 30th rose to $457.7m
Indie games are single-handedly carrying the gaming industry right now and it's about time they get their deserved recognition.
"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.
...not yet but 100% within the next 10 years!
..Then Sony will use it like the drop of a hat. They're no different to the others.
People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.
It's not about replacing human labor. It's about making human labor easier.
Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.
15 years later and I still have 20/20 vision.
"Three days filled with specialist lectures delivered by almost 200 speakers, three thematic summits, and over 2600 guests from almost every corner of the world - the capital of Małopolska became the capital of the games industry for a few days.
Organized by the Krakow Technology Park, the Digital Dragons Conference once again showed that Poland is attracting more and more attention from the world's biggest industry tycoons for a reason." - Digital Dragons.
According to Gamasutra,
The company's games division (Sony) reported a ¥43.5 billion ($366.6m) loss, from a ¥8.2 million ($69,000) profit in 2005, thanks to research and development, manufacturing and marketing costs related to the launch of the PlayStation 3. Sales and operating revenue were down by 20.5 percent to ¥170.3 billion ($1.43bn).
A decrease in hardware sales worldwide was attributed to a drop in price for the PlayStation 2 and PSP. Software sales also decreased overall, although individual PSP sales were up on the previous year. Combined profit from the PS2 and PSP business was described as 'relatively unchanged'.
After raising profit forecasts earlier this month, Nintendo reported the company's second quarter profits rose 72 percent on the same period the year before, thanks to the continued international success of the Nintendo DS handheld. Net profits for the six months ending September 30th rose to $457.7m. A total of 10.9 Million Nintendo DS consoles were sold in the first six months of the year alone, an increase of over 3.5 Million from last year.
http://www.youtube.com/watc...
Simply because it's not comparing the profits of Nintendo (purely games) and Sony Computer Entertainment (which is also purely games). Instead it deliberately uses the battery division as leverage to make the entire company, in addition to individual divisions, look weak and unprofitable.