With next gen gaming just around the corner, we at TheGameHeadz.com take a look at two of the more high profile game engines in the gaming industry and see how they compare as they both make their move into this new lucrative gaming market.
At GDC 2018, DICE showcased its Frostbite 3 Engine running real-time ray tracing via NVIDIA’s RTX and the Microsoft DirectX Raytracing API. And while they are not looking as impressive as Epic’s Star Wars demo, they may give us an idea of what we can expect from the first PC games that will be using it.
Let’s see em add microtransactions in the future to have raytraycing on games.... no really... I can’t really be happy about their tech and their current future of games if they keep making games that pretty much rob the gamer...you can thank EA for that....
The main use for this is to create a quick preview of final result for the designer!
(one video card running the frostbite engine showing "in engine" graphis, the other refining lightmaps 9:00)
https://www.gdcvault.com/pl...
Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!
Road to VR – It’s been confirmed that the soon to launch 'Star Wars Battlefront X-Wing VR Mission' on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.
By gamers current definition, AAA means: money spent(growing up, AAA meant top quality game no matter the price to make it). Anyway..
To assume EA spent millions on VR mission because they spent money buying Dice and invested in the frostbite engine is false. Criterion may have only spent 10 million and not 100 million like GTA to make the VR add on. No one knows. But I doubt EA would authorize that much. There aren't enough headsets on the market to profit off of expensive development yet. The mission should look good, but don't expect battlefront graphics in VR. Maybe on Pro or other VR headsets after the exclusivity ends.
Second, most 3D engines are VR capable with tweaks. Cry engine, unity, unreal, Sony's proprietary software, Activision's, etc. Spending tons of money making an engine doesn't mean they spend that much making a game. Or in this case, mission. But yes, it does mean more possible games in the future from frostbite because it supports VR.
Kind of reaching a bit here. It's great that Frostbyte can do VR but thats no indication of a major push in that direction. I would love a Dragon Age VR experience and a Battlefield VR game as well, but we shall see. A dragon age based Dungeon crawler in VR would be amazing, based in the dwarven tunnels the darkspawn use.
Hopefully we will get a relatively lengthy experience with good replayability. COD VR was really good. Visually sharper than Eve Valkery but a little to short (would really want full game).
Off topic, Bound in VR just has too many camera placing issues & game mechanics are really poor. This is first PSVR title to really fail. Battlezone on the other hand is a fantastic strategic arcade shooter but really tough (in a good way) in SP 😉
cryengine 3 has better prospects
But teh Unrealz Engine... lol!
CryEngine 3 and Frostbite 3 oh boy that's a lot of eye candy! Both are FANTASTIC Engines and will WOW us for years to come. Starcitizen CryEngine 3 will blow minds and Command and Conquer on the Frosbite 3 will take destruction to new heights.
but right now I'll take Real Virtuality 4! Bells, Whistles, Candy, Ballistics, real world physics, and HUGE game worlds with super High detail.
When you can clearly see the Thread inside button holes well then you know you got Hi Res Detail
Unreal engine 4 and the infiltrator demo look pretty as well.
meh who cares about engines it's the devs effort that matter plus these engines get blown out of the water by many other engines especially the japanese engines,fox engine,panta rhei,and luminous engine