Strauss Zelnick, chairman of the Take-Two board, responded with the following in response to the takeover, "After continued discussion, Take Two have shareholders are of the unanimous decision that a buyout of the company and integration into the Electronic Arts corporation is the best way forward for the company. We are aware of tensions this may cause amongst the loyal fanbase that has supported Grand Theft Auto and our other franchises of the year, but rest assured, there will be very little in the way of changes coming from this merger."
"Electronic Arts solid business models and high productions values will help us to expand our games and the Grand Theft Auto in exciting new directions, and we hope old and new consumers alike will stand by our future endeavours as we move in exciting new directions."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
is this saying what i think it is?
please, no.
Please be a April Fool Joke!
Yeah.....Ok. I believe. One question though, of all the sites on the net, Videgamechats or whatever the hell it is got an exclusive on this story how ? OK. It all makes sense now.
Bullsh!t.
I'm assuming Strauss Zelnick knows how to punctuate.
One story I really hope is an April Fools.
its soo obv BS. i mean what r the chanses after how long they bin trying they manage to get em on april 1st?...mind you there is a chance :| lol