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520°

Why are Quantic Dream Sony exclusive?

Quantic Dream, a studio you may know for its creation of Fahrenheit, Heavy Rain and the upcoming Beyond: Two Souls (featuring DAFOE!!) and also an unannounced PS4 title, is a strange company. Why am I calling them strange? Is it that they make unique games? Is it that they focus on emotion and characters? Is it the French accents? No to all, I am calling them strange because they are exclusive to Sony.

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ShugaCane4081d ago

Because Sony is not putting any pressure on them to do things they don't want to. It's all about the quality of the games and they know that working with Sony is the guarantee that they will be able to express their creativity without boundaries. A guarantee they may not have with other publishers.

suicidalblues4081d ago

Exactly that. Under certain other publishers a game like this would be required to have monthly dlc, weapon skins, and be an fps.

OhMyGandhi4081d ago

as well as four player co-op and a zombie mode.

Gaming1014081d ago

Exactly... plus the studio isn't big enough to do a quality multiplatform release. You need a lot of people to do that, lots of programmers all of which are experienced with multiple consoles and know how to program them. This of course is not the case, as QD has a lot more people on their creative team, and just enough people to make a quality PS3 title.

3-4-54081d ago

The William Wallace effect....

Freedom !

rezzah4081d ago

lol I just watched that movie a couple days ago for the first time. Great movie.

brave27heart4081d ago

Aye, except you spelt freedom wrong. Its,

FREEEEEEEEEEDDDOOOOOOOOMMMMM! !

justpassinggas4081d ago

@brave27heart:

Free doom? I'll pass.

Snookies124081d ago

@justpassinggas - What? You don't want a free copy of Doom?

+ Show (1) more replyLast reply 4081d ago
nukeitall4081d ago

That is nice for Quantic Dream, but let's face it. That kind of management is why Sony is where it is financially.

Lucky for Sony Quantic Dream produces quality albeit somewhat niche titles.

Christopher4081d ago

Actually, the way they spent money on TVs and the like is why they are where they are. The gaming division has been praised to high heaven for how they manage their IPs and software developers and is one of the glowing standards in the company that has resulted in profits for them.

nukeitall4081d ago

@cgoodno:

The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on.

Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.

Lvl_up_gamer4081d ago

@ cgoodno

Yet their gaming division is not making a profit.

Their latest Q3 report (which is during the holiday season) showed them ONLY making $6 million while Nintendo made $450 million and MS made $550 million for the same Q3.

Sony has NOT been praised to high heavens. They consistently are losing money in all departments which is why Sony has seen a complete overhaul in the last 5 years of the company as a whole. Even to the point of now only manufacturing the Super Slim PS3 which is the bare bones model of the once amazingly featured galore PS3 Phat unit.

Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well.

Skips4081d ago (Edited 4081d ago )

^^^

The massive drop in profit was due to very low Vita sales though.

But with price drops for the Vita in Japan, sales of the system and software for it sky rocketed and no doubt their profits did as well. Regarding the huge success the Vita had in Japan after the price drop. There'll no doubt be one coming WW.

"Yet their gaming division is not making a profit."

Though I do agree $6 million is incredibly minuscule compared to that of Nintendo's and Microsoft's earnings. That's still profit and not straight losses like their T.V. division. But mainly due to their Vita sales already turning around, EXTREMELY high interest in the PS4, and what Sony have learned from the launch of the PS3. I have no doubt Sony next earnings report will be completely different.

Mr-Dude4081d ago (Edited 4081d ago )

@Lvl_up_gamer

"Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well"

You crack me up, everytime i see your comment in a (sony)article... Man... You are full of it, sorry but it is. If Sony is doing so bad what you are claiming, why are they investing in new IP's, new console ect? And then, you seriously think Sony will ever quit the console market? -_-

Why o why4081d ago (Edited 4081d ago )

Lvl_up_gamer

this robot is relentless. Another 1 bubble business analyst. Put your gamer hat on and see that despite all sonys misgivings and failings we as gamers are still getting the goods.. suck it up. MS arent paying you any more than sony pay me.

Great stuff. Maybe sony will try and buy them one day. Could only benefit their customers. Some will argue if it isnt broke dont fix it but no sony fan would mind QD's acquisition. As it stands now whether its pr speak or not sonys relationship with QD works for all parties. This is an instance of how to work well with studios that dont just churn out games and testiment to having more studios to minimise gaps. All dev cycles vary from studio to studio so more is definitely better is better

jukins4081d ago

sony is in its current position not because they allowed creative freedom lol. there in its current position because of current exchange rates, massive hurricanes, and trying to wedge its self into the affordable tv market while still trying to charge a premium on its barely better than vizio low budget tvs. oh yea a failed samsung lcd screen partnership. many many reasons but allowing creative freedom is not one.

brave27heart4081d ago

@lvl up gamer

A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter.

MrBeatdown4081d ago

Of course, someone has to try to spin Sony's approach to developer oversight as a reason for their financial problems.

I'm sure you have mountains of data which detail just how financially damaging games like Heavy Rain and Resistance 3 are to Sony. As a matter of fact, I'm sure you'll share all that hard data you have on the development budget, sales, and the profitability of such projects.

morganfell4081d ago

@Lvl_up_gamer

So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks.

nukeitall4081d ago (Edited 4081d ago )

@morganfell:

"So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks."

No, but it certainly highlights the viability of a business. It doesn't matter how much praise a game receives, if it isn't financially justifiable for the company. You know, the part that hires people and pay wages.

There has to be a balance between quality and well, *money*. Otherwise, you have a dying industry with no employees!

@lvl up gamer"

"A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter."

If your company spends billions *like* your competitors, and you bring in $6 million in the most profitable quarters while your competitor brings in close to a 100 times more in the same time span, then yes, that is *awful* especially in the most profitable quarter of the year!

I can only imagine what the other quarters will be. It wouldn't surprise me if Sony posted negative fiscal profit.

You have to look at the big picture of the company and the risk involved, not from your own tiny personal finances that isn't even a rounding error in Sony's financials.

Christopher4080d ago

***The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on. ***

Yeah, they actually are. And PS3 being in second place with a year less in sales and everyone had massive losses early on. Everyone. PS3 had less considering they didn't spend $2b on RRoD fixes.

***Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.***

Software-wise, the PS3 has a higher attach rate for software per hardware sold. A good recent example wouldn't have been a game from a year and a half ago. A good example would have been PASBR. But, even then, having more exclusives out on disc in comparison to MS will result in more failures. Likely why Microsoft doesn't do a lot of exclusives after their first two years of poorly scored exclusive offerings. It's different paths to take, but Having a few games that sell well with millions upon millions of marketing to help them sell compared to spreading that over more games with lesser advertising isn't the 'better' route. In the end, they both spend the same amount of money to get back the same amount of profit.

+ Show (9) more repliesLast reply 4080d ago
AngelicIceDiamond4081d ago

The freedom of creativity is a powerful thing to devs.

KingKevo4081d ago

Plus Sony is putting more money into presenting and marketing for the game than probably any other publisher would. Heavy Rain was really heavily advertised and that's an awesome thing, especially for a game that even we call different and experimental. That show Sony commitment to all types of games. And they are already doing an amazing job with Beyond now.

ATi_Elite4081d ago (Edited 4081d ago )

If Quantic Dream was signed to:

Activision it would have a MP mode and a yearly release.

Crytek it would totally suck but "DEM GRAPHICS" would be more than amazing

EA OMG the Micro-transactions, Origin crashing, and DLC every 2 weeks or get a premium package

THQ more Dildos and Gimps than you can imagine

ZombieNinjaPanda4081d ago

So explain to me how exactly QD would "get signed to" Crytek, another video games company.

Bigkdog814081d ago

It's freedom to do what they want. Microsoft lost bungie for that reason. Heavenly sword devs went to MS and MS wanted to change all sorts of things. They went to Sony and Sony said, lets do it. We'll give you a team to help you as well. Developers love working with Sony for this reason.

showtimefolks4081d ago

I see QD being bough soon. Remember sucker punch was a 2nd party developer for a long long time before being bought.

Creative freedom is with Sony as a publisher you name me gams like sly,ratchet and clank,ico,SOTC and development of last guardian

While some just hate Sony no matter what at least they take some risks something I can't say abut Nintendo or MS. Sony understands its about games and advertisement and they are making a lot of games for S4 and hired a brand new advertisement firm who did excellent work for god of war.

Games like heavy rain wouldn't exist without Sony as a publisher. I believe out of all consol makers playstation fans are the most mature and diverse. So while N4G is known for stealth trolling and steal disagrees you know QD likes Sony because they have creative freedo and to a developer that's the most important thing

Sony took risk on LA:Noire and remember me before giving those IP's back to developers so in a way they were responsible of starting the project

Ezz20134081d ago

*Why are Quantic Dream Sony exclusive?*

simple they like sony and love to work with them because sony give them all the freedom they need
to make what they love

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dafegamer4081d ago

sony is giving its developers enough freedom(see team ico)

Tei7774081d ago

There will definitely be repercussions for team Ico though. As lovely as Sony may seem, they are still a business and I doubt they will allow a game they are funding to enter another 8year dev cycle like The Last Guardian

polyphonic can get away with it because their games sell 7m and upward.

KwietStorm_BLM4081d ago

Lol polyphonic..I just thought...that was..funny :\

josephayal4081d ago

Sony and Microsoft Exclusive

Aceman184081d ago

care to explain where you see them making a game exclusive to microsoft.

you know M$ don't fund games like this.

4081d ago
HammadTheBeast4081d ago

^ People like you are the reason Microsoft gets away with making the same games every year.

IRetrouk4081d ago

Was heavy rain delayed? Have two souls been pushed back?, your comment makes no sense.

josephayal4081d ago

couldn't agree with you more, Can't wait to see what Quantic Dream does next, PS4 and Durango

Baka-akaB4081d ago

@ArchieBunker

Really ? "Too Human" and "Alan Wake" would like a word with you .

At least Alan Wake still ended up being a decent game

Aceman184081d ago

@Jose

i know you can't be serious, because if you are your reading skills are horrible. the CEO clearly states in article they have no reason for them to go multi platform because they like the relationship they have with Sony.

Ritsujun4081d ago

OuchyArchieBunker is ouchily mad.

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SnakeCQC4081d ago

maybe because other consoles makers wouldnt support their games and sony likes pushing into many different genres

clintagious6504081d ago

Also sony would be the only ones out of the big 3 that would take a chance at a game like Heavy Rain. As ive stated so many times, ms just doesnt take chances on new ip's unless they know its going to make money. Why take your game on another system that never had faith in your talent from the get go? Thats why david cage makes exclusives for sony.

SnakeCQC4081d ago

yh I've always loved qt games and it really says something about them that they were able to get such high profile celebs in beyond two souls

N4g_null4081d ago

Eternal darkness and the pet sims, ghiest even perfect dark was funded by nintendo. Plus they could do so much more with a pc, which is what the ps4 was. Yeah but ms sucks every One knows that.

Droid Control4081d ago

Sony does not turn their developers into franchise machines.

MikeMyers4081d ago (Edited 4081d ago )

They do both actually. God of War is a prime example of taking an ip and churning them out for profits. All while trying to impress people with the hardware. Little Big Planet is another. An ip that can help sell both the console and the handheld. Sony will do what it has to do to help sell not only software but also hardware. That is why they acquire exclusive ip's in the first place. It's not about how the hardware can handle the software, it's about using the software to sell hardware. They go hand in hand.

The risk of course is now you have extra overhead. This is why Sony let go of some studios. This is also why 3rd party developers are putting their own ip's on so many platforms now. Qunatic Dream doesn't have to worry as much about funding and they have some freedom and flexibility with Sony on what they can create. Heavy Rain did pretty well so that allowed them to make Beyond. Sony of course wanted Heavy Rain 2 so as you can see they still very much want to turn ip's into franchise machines. Quantic Dream convinced them they could do more with Beyond. On the other hand Sony told Qunatic Dream to add Playstation Move controls to Heavy Rain to help sell that device. So again they have a beneficial relationship that can help each other. They are still allowed freedom but they still take orders from Sony because one wants to just create their own art while the other still needs to look for profitability.

MikeMyers4081d ago (Edited 4081d ago )

11 disagrees so far and not one reason as to why. Quantic Dream and Sony have a partnership that works for each side. That is why they stay exclusive. Quantic Dream have the safety of having Sony fund the project while Sony has ip's that can help them sell hardware.

BlmThug4081d ago

I am no fanboy but come on guys, Sony too are in it to make money. Money is the only end game so those disagreeing are just blind.

TongkatAli4081d ago (Edited 4081d ago )

@bimthug no shit, they are there to make money, but the really question of all to ask these antisony heroes is who works harder to get your money ? I see Sony trying alot of new things, risktaking and reaching to indies making them feel welcomed.

The other question, the million dollar question is where are the other twos balls ? Do they have any ? Cause it seems to me they're still swimming in the pool while Sony is surfing on the wave.

isa_scout4081d ago

I have no idea why you got so many disagrees. What you stated isn't even opinion it's fact. If sony could have a franchise like say COD exclusive to their machine do people really think they wouldn't continue to churn out sequels annually if it continued to dominate the market? I love Sony as much as the next guy, but I think sometimes people forget that they're a company just like every other company; they're in it for the profits. It's a fact that Sony wanted a Heavy Rain 2, but David Cage talked them into Beyond instead. Sony is perhaps a better company to work for because they're willing to take risks, but they still want their reward at the end of the day too. Come on people.

PirateThom4081d ago (Edited 4081d ago )

2 PS2 God of War games
2 PS3 God of War games
2 PSP God of War games

6 games in 8 years over various platforms. Hardly churning them out for profit.

2 PS3 LittleBigPlanet games
1 PSP LittleBigPlanet game
1 Vita LittleBigPlanet game.

4 games in 5 years across various platforms. Again, it's not churning for profit.

Churning for profit would be yearly releases on one platform.

MikeMyers4081d ago (Edited 4081d ago )

PirateThom,

So they made all of those God of War games to lose money? No, they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony. Insomniac made a lot of Ratchet and Clank games too which Sony owns the ip. Resistance was a familiar ip made by a different studio for the handheld to help drive hardware sales. Sony will use its assets like anyone else to help push hardware. That is why they acquire ip's and want exclusive content. We will keep getting Gran Turismo as well because it too can help spur hardware sales. Naughty Dog created a second team so they could make Uncharted 3 and The Last of Us. They did it because Uncharted 3 would sell well. If you think it's not about profits then they would have just focused on The Last of Us.

No, Sony isn't as bad as Activision and having multiple teams to create annual releases but they also know the value in those ip's just like Activision and will continue to make them until that value isn't enough to bother.

"4 games in 5 years across various platforms. Again, it's not churning for profit.
Churning for profit would be yearly releases on one platform."

Lol. So a game every 1.25 years makes a world of difference than annual releases?

MysticStrummer4081d ago (Edited 4081d ago )

"they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony."

That's not the same thing as churning them out.

"So a game every 1.25 years makes a world of difference than annual releases?"

It makes a difference when it's across three platforms.

TotalHitman4081d ago

"11 disagrees so far and not one reason as to why."

Nobody owes you an explanation on why they disagree.

MikeMyers4081d ago (Edited 4081d ago )

MysticStrummer,
"It makes a difference when it's across three platforms."

Not really unless those games actually enhance the ip. Did Resistance on the handheld make the ip better or was it used in conjunction to have a familar ip to help spur interest in new hardware? The fact is they got another studio to work on an existing ip. Much like how Activision has two teams making Call of Duty. So instead of creating a whole new ip that is a shoiter to help sell hadndhelds they used a familiar license, in this case Resistannce, to help drive hardware sales with a familiar ip gamers recognize. Nintendo does it as well. Microsoft does it too with Halo and so on. Less risks.

TotalHitman'
"Nobody owes you an explanation on why they disagree."

Never said they had to but it would be nice. You could have tried to explained instead of just writing that.

Nobody is saying Sony doesn't care about providing great software because they do. But don't think for a second they won't leverage that software any chance they get. The HD remasters are just one example while removing the backwards compatibility function. Having Quantic Dream is another, a very unique studio that pushes the boundaries of art and gameplay. But they will also utilize their ip's to help drive Playstation Move sales too even if the team would rather do something else.

NateCole4081d ago

Agree mike. Sony does both which is a good thing. Without the franchise Sony will have less resources to support more unique gaming experiences.

Regardless of what people think of franchise. They make money because they are popular and there is a demand.

Even if they are yearly games it is alright as there are gamers that want that. If people dont like it then they should not buy it.

boldstarr4081d ago

i disagree and bubble down because i don't like the words coming from your as*

hazardman4081d ago (Edited 4081d ago )

MS is not taking risks dude or nintendo. All the game companies take risk. From all the MS rumours/speculation to WiiU. These are all risks. Others are right tho, MS needs to have a better working relations with developers.

Also QD being Sony exclusive doesn't mean the PS4 is gonna sell more. I'm buying a PS4 and haven't played one QD game.

Hicken4081d ago

First, nobody owes you an explanation for why they disagree. Bubbles are at a premium, in case you haven't noticed, while agrees and disagrees are not.

Second, ALL companies are out to make money, but some actually give a shit about the people they're selling to; if they don't, they at least keep up that illusion on a regular basis, which keeps those people coming back for more. Sony does that quite effectively by supporting a variety of games, and taking risks to fund titles other publishers would pass on without a moment's hesitation.

Third, there's a difference between releasing many iterations of a franchise across multiple consoles over consecutive or nearly consecutive years, and doing the same on JUST ONE console. Compare the "yearly" releases of God of War to the same for, say, Halo. Sure, when you just look at when the games were released, it looks similar; but we all know that doesn't tell the whole picture.

C'mon, man. If somebody else were saying the things you're saying and intentionally ignoring the differences, you'd be ready to call them a troll.

Why o why4081d ago (Edited 4081d ago )

who said sony isnt out to make money. They all are. They dont pay their devs or associates buttons. Why are we arguing over the most basic fundamental point of business. Sounds like a sly dig to me because whilst sony have franchises they also have non franchise games. Its a balance that has worked well for me personally.

100 percent with hicken on this

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150°

Sony CEO says although AI "has been used for creation," it's "not a substitute for human creativity"

"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.

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1nsomniac3d ago (Edited 3d ago )

...not yet but 100% within the next 10 years!

..Then Sony will use it like the drop of a hat. They're no different to the others.

isarai3d ago (Edited 3d ago )

They used to be 😞 sure it was always a business, and money's always the priority, but they used to have a very strong stance on supporting artists and creativity. "Dont f#@k with the artist" was a phrase they touted a few times back in the ps1-ps3 era, a philosophy carried over from their music branch PlayStation was created from. It's not COMPLETELY gone, but it's barely there compared to what it was back then, i just want them to return to that.

Eonjay2d ago (Edited 2d ago )

I am highly encouraged by their statement about human creativity. "Dont f#@k with the artist" is exactly what they are saying. But at the same time, I don't think people understand that Sony is a corporation. If they don't realize growth, they don't get to exist. When you say 'Sony', you are talking about a bunch of investors. To speak about them any other way is a illogical and incorrect. They haven't changed. They have been a group of investors since they became a public business.

isarai3d ago

Ugh, i really wish people would stop gambling people's livelihoods by turning a project/game into their political soapbox. Im all for statements and having your own opinion, but there's more people working on this than just druckman, ham fisting your political beliefs onto just seems inconsiderate for everyone elses job security when it can result in a failure due to people avoiding it for that reason.

I play games for escape, im so tired of nearly every AAA game blatantly dragging real world issues to shove in my face when I'm trying to take a break from it all. They don't even bother to be subtle about it, quite the opposite, it's blasted and force fed to you and it's just getting exhausting

Einhander19722d ago

People are taking a whole interview and cutting it down to clips that make him look bad and take what he actually was saying out of context. For example he also said things like this AI has "ethical issues we need to address"

-Foxtrot2d ago

@Einhander

Why defend him at this point?

It’s not taking things out of context, he said what he said.

Old ND would never talk about soulless AI taking over so many creative things they are well known for. The whole “ethical issues” is just a good PR spin people who push this crap fall back on to make their statements not seem as bad. So many AI lovers do this.

AI has no place is so many creative based things.

Einhander19722d ago

Well yeah, because everyone else is using it so they need to stay competitive. It's the same as paid online, they didn't want to go that route but their competition was making so much money they needed to add paid online just to keep up.

RaiderNation2d ago (Edited 2d ago )

AI will never replace humans in game development in terms of conceptualizing new games. Humans still need to come up with the ideas and what they want to implement. However much of the day to day menial coding could be AI driven to reduce production time and team size. I could also see AI being used for bug testing/optimization that could lead to better quality games at launch. I'm actually very optimistic about how AI can positively impact game development.

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XiNatsuDragnel3d ago

Good statement but hopefully this holds up

NotoriousWhiz2d ago

People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.

It's not about replacing human labor. It's about making human labor easier.

Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.

15 years later and I still have 20/20 vision.

Eonjay2d ago

AI in and of itself is not a 'bad'. Money is bad. Money is evil, and corporations will do whatever they can to get more of it. They will find ways to implement AI to replace as may jobs as possible. This isn't even up for debate. It is the charge of the corporation to maximize returns for the investors. They have no choice. I'm a developer and I know that my job will absolutely be replaced. Therefore, I have decided to become an AI dev. AI has a lot of potential to help us solve problem on a scale most can't even imagine. The issue, as ever is that our monetary system only ever allows us to focus on greed and fiscal growth.

But I am a pragmatist. Perhaps an AI model can be built to help protect us from our most dangerous instincts and habits. And perhaps Congress can pass laws to protect us from people who would use AI to manipulate and control us (spoiler: they wont).

RaiderNation2d ago (Edited 2d ago )

Progress is inevitable. Nobody driving cars today is complaining that the horse and buggy is no longer around. Yes, some jobs will be lost but guess what? With innovation comes new job opportunities. It's how the cycle of the job market works.

150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

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Profchaos31d ago (Edited 31d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers31d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos31d ago (Edited 31d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken31d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g31d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing31d ago

Cmon where's the pictures of your children. Don't hold out on them.

H931d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola31d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn66931d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle31d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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Community32d ago
jznrpg32d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos32d ago

Souls games will be like that players struggling make it harder

PassNextquestion32d ago (Edited 32d ago )

I think if used correctly it could work well

jambola32d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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