"The other night I had an interesting conversation with one of my friends about the game Heavy Rain, a game which I hold near and dear to my heart as one of the best games of this generation." | Explosion.com
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Quantic Dream are set to offering hands-on opportunities at PAX East 2024, but which game it will be has not yet been revealed.
Some games are good enough to overlook how bad they are? That's a bit of a puzzling statement to make.
I mean, "some games have more good qualities than bad qualities," sure. But "some games have good qualities that make their bad qualities not matter" is a slippery slope.