There's no denying that it's a great time to be a gamer. The game library for video game consoles is enormous. PC gaming is going strong even though some people predict its demise. And handheld video gaming continues to thrive. But some games never make it to stores. In fact, some never even make it out of development. In the early days of video games, it was possible for a small team or even a single person to program a game from start to finish. Today, most video games are too sophisticated and complex for a few people to design and program. Instead, video game companies dedicate entire departments to create new games.
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
About Arcanum. Great game and there should have been a sequel. It wasn't a true MMORPG though. It had an online component that was more like Co-Op.
Yes.... Journey to the Center of Arcanum would have been awesome... I was so sad when Troika went under...
Terra Arcanum was easily game of the year material.
So tragic. Arcanium was a great RPG and a sequel would have been uber welcomed. No comment on the real and original Fallout 3 (I've cried enough).
At least I got to play the Thrill Kill. An awesome fighting game with fatalities like MK!
... which was far into development, by the team that (I think) brought us Def Jam Fight for New York, sounded like it could have been great.
DJFFNY was an awesome awesome game, and just imagine that gameplay, only with character with ALOT more and diverse powers, in a larger setting. Ofcourse, it could also have failed miserably (see DJ Icon)