Pop the bubbly, the creator of Twisted Metal and God of War helps us ring in the new year with his favorite games of 2012!
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios
Of course she did. She's part of the problem and will just tow the company line.
I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?
Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.
I agree with Sound Shapes, I downloaded it and go back to it every once in a while. I enjoy the music (instrumentals) in that game and it is a great platforming game. SS is one of the few games that put two different genres together, and do it so well. The best way to play is with Headphones, on a Vita. IMO
David's taste in games is pretty unique and gives a great example of the type of guy he really is. David Jaffe seems like a cool guy and it seems that he doesn't have any bad blood with Sony and I'm happy he pointed out that he is not working on a handheld title or a big fan of them, so no one can jump and say he is working on a handheld title. I would like to know what game he is working on with Jenova Chen or if they still are doing a game together.
He plays everything, enjoys every console and that is the type of developer we need in this industry. Oh, and his daughter is so funny; walking in the room and asking who is GiantBomb. Favorite game Minecraft, not Twisted Metal. Priceless.
I bought Mutant Blobs attack on Steam a few days ago, really enjoying it. I just need to get a gold medal on two more levels to S-rank it.
Black Ops 2 was hand down the best game of this console generation.
Thirty Flights of Loving. I still really need to play that game.