At all curious to find out just how rare that HD DVD player of yours really is? Well, engadget hate to tell you, but it's probably not rare enough to fetch anything special on eBay in a couple of years -- but still every bit rare (read: discontinued) enough to justify taking up space in your home theater. The numbers, according to Nishida-san, at this morning's press conference:
* Xbox 360 drives (worldwide) - 300k
* PCs with HD DVD (worldwide) - 300k
Standalone players/recorders:
* US - 600k units
* Europe - 100k units
* Japan - 30,000 units
Add it all up, and that's about a 1.3 million customers -- just a fraction of the 10m+ Blu-ray owners out there -- that got boned on HD DVD. Thanks, Toshiba and Sony!
“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
From Engadget/Toshiba:
"Q: How many HD DVD players and recorders, exactly, did you sell?
A: 600,000 players in the US -- 300,000 of which were Xbox 360 HD DVD drives. 100,000 units were sold in Europe. And about 10,000 players and 20,000 recorders in Japan. So about 730,000 units worldwide."
http://www.engadget.com/200...
the japanese love there techs , and you know they love the high end stuff , you know and i know they always get there shi. first ..when i see that theres only 30k unit sold in japan...that is a problem and you will never make it anywhere...The US sold 600k my opinion because people thought it was a bargain.. i work at an electronic store i used to see people pay 600 dolars for a blu ray player ( not the ps3 ) thats what amazes me...but anyways this is good for consumer i can see the price starts to fall...
Poor people. Hope they like upscaling DVD's. Why didn't they just do some research, I guess that is a question you could ask many consumers. Hopefully they learned their lesson.
and somewhere on earth pathetic loser x-box fanboys are trying with all their might to come up with excuse for these abysmal numbers.
By the way, for the idiot x-box/M$ fanboys abysmal means really really bad.
Casualties that could've been avoided if those consumers would have done their research.