In 2011, Bethesda and Human Head Studios revealed Prey 2, a first-person sci-fi action-adventure dripping with potential. Then it suddenly vanished, however, its importance in the expanded world of first-person games beyond the likes of Call of Duty, Battlefield or Medal of Honor should not be forgotten, as we explore in this feature/plea for the game's triumphant return.
2013 is shaping up to be a mysterious gaming year with rumours of new consoles from Microsoft and Sony, and with Nintendo's Wii U establishing itself. We also have BioShock Infinite, Metro: Last Light, Crysis 3 and Aliens: Colonial Marines, but the year needs more games like Prey 2, to offset the usual barrage of military multiplayer shooters...
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
Im glad it was put on hold to be honest, it looked like a brand new IP in my opinion. At the end of Prey it says "to be continued" then this comes along and were playing as a totaly differnt guy with a different story....what gives.
if this game doesn't see a release and is canned than its on us, we do want newer ideas and new games but sequels set records sales wise. Look at sleeping dogs selling 160k in first month how is that even possible when crappy games do better than that?
i am not blaming us the people commenting or the author i am asking a bigger question to gamers in general. The reason we will see only sequels and franchises never dying because sequels create cash and new IP's are huge risk
that's why there will be gears 4,mass effect 4,more god of war and uncharted games. Why should those very talented studios work on a new IP that may or may not sell few millions when their sequels can sell 4-5 million? If we don't change our habits than don't expect any new IP's or not that many and don't blame it on publishers because they are in this business to make money
mirror's edge sounds good on paper and people now want a sequel but when it doesn't sell as a new Ip how much confidence should a publisher have that sequel will sell. or maybe some games aren't for everyone
Because it's not a generic Military shooter. And the original Prey is one of my favorite games.
I'm thinking that they didn't want to compromise features so they moved it to next-gen. :P