See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.
"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"
"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."
Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.
Can't wait to see more.
That serial killer story snip got me even more hyped for this game!
I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!
Amazing times to be an RPG fan!
This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.
But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.
I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.