GATT - GamerX: You know all those horror movies where the child is the son of the devil? Movies like I’m Not Jesus Mommy, The Omen, and many, many more. Well up until this point, there hasn’t been a game made to my recollection that allows you to play the murderous child. There have been games with the antagonist being a sadistic child, however this is the first game I have come across where you play the evil child as the protagonist, sacrificing people to your father, Satan – who also plays a major role in the game. I would chalk this up to developers being afraid to push the envelope on what a game can be, however Shiver Games and Lace Mamba Digital decided it was time to do some very evil things. And I applaud them very much for not holding back, and basically letting the evil ride out against the goodness.
A criticism of Lucius. Exploring the failures of its design and its genre as a whole.
Another day, another bundle full of games going for a very low price point. At only £3.59 for 12 titles, it’s hard to ignore such an offer. The games on offer cover a large amount of genres, hitting strategy, adventure, shooter and racing games, among others. It should also be noted that these game are not exactly indie titles, several coming from large established studios such as Paradox. But is the pack worth it?
Justin from TMSGamer talks about some of the worst games he's played in this generation of gaming.
Did we not already have a previous article/blog with the same topic a few days ago?
I could be wrong though.
Two of the worst have come out this year. Ride to Hell and Garry's Incident. Add Mindjack to that list.
And i'll say it again. Not enough gamers know what a bad game is. That is why we get people picking holes in the best ones for the tiniest faults. They have no context. No marker. Playing games as bad as Ride to Hell didn't lower my expectations for good games, it just made me appreciate them so much more.
The War Z is the worst on this list, and frankly, it is still far better than the three I just mentioned. All three of them are almost bad enough to score 0/10. They are broken, unplayable messes with no production value and no game design present at all.
My main complaint about this game is that there is very little room for creativity. There's practically only one way to kill your objective, and while you may feel like you've found a unique way to kill, it's actually the way every other player has done it. It limits the replayability of the game by doing so, other than that the game is pretty fun.
i liked the premise