One Hit Pixel: "Are EA setting a dangerous precedent with Day One patches? Are both Microsoft and Sony facilitating this?"
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
This new Top 5 video series is starting with a bang, and quite possibly some teabagging, as I run through my favorite first-person shooters.
Halo ce
Halo 2
Halo 3
Halo 4
Halo5
Before i liked halo
007 goldeneye
Doom 2
Crysis 3
Cod WAW
MOH
Old school would be Wolfenstein, Doom, Hexen, Duke Nukem, and Rise of the Triad.
More recently Half-Life 2, BioShock (original), Wolfenstein the new order, Timesplitters 2, Medal of Honour.
Some personal favourites Singularity, Resistance series, Killzone Series, Bulletstorm, Dishonored.
The video game industry is one based on the backs of its scholarly properties. Like movies and books, it’s a space that draws vigorously on strong sequels and innovative new thoughts. Notwithstanding, not all sequels surpass the enormity of their forerunners, and a chosen few of them check the start of the end for their →
Assassin's Creed series was ruined after Black Flag, Ubisoft made it annually game. I played Dead Space 1 and 2; were awesome but Dead Space 3 failed to make gosip. As MOH Warfighter was good game
I preferred Revelations over Brotherhood. AC Brotherhood had such a boring story while AC Revelations tied everything up very well for Ezio and Altair, if I was going to pick a game where it all started going downhill for me it would be AC 3 but despite that AC 1,2, Brotherhood, Revelations, 4, Rogue and Syndicate are all good games.
Lost Planet as far as I remember went like dead space with the third game (round based type play) it just felt like it was just a map clearing game with multiple horde survival. Call Of duty went and died long ago. Ghosts didn't help its cause but now we have three development houses it's going from bad to worse. GTA to me anyway was saved with five to me the driving up until then was awful. Mario and sonics died along time ago to in my eyes.
Would you prefer the game to launch broken? I remember the time before patches. Broken games shipped all the time and the situation would never be resolved. At least now in the case where heaven forbid something could go wrong, developers who are on the ball have an option to address these issues. That's certainly not a bad thing. As games have evolved and become exponentially more complex over the years, human beings and their capacity for error have still stayed the same. At least that doesn't instantly equal wasted dollars on a broken, buggy game.
It'd be great if all games shipped perfect, but that's not realistic.
People often think that a day one patch means a game is broken at launch. Games have pretty much always needed a day one patch, but until recently it wasn't available. There are tons of glitches and issues with older games and you are just stuck with it.
I'm glad developers patch their games regularly, sometimes they find issues after a game has shipped, so I'm glad when they catch the issues and patch it, that way we don't get stuck with a broken game.
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That, and content that's out of the game itself, stored on the disk and pass it as DLC.
That's a no no also.
Ya see, while I don't really agree with day one patches, there's still the issue of people thinking they're entitled to these luxuries. We're greedy consumers, not to say that the corporations and companies behind modern videogames aren't greedy themselves, but there's just this thing of consumers thinking they're owed so much and they deserve so much, like they forget about the people making the game completely.
A day one patch is usually necessary because the game has a fixed release date and could do with a few polishings here and there. That's the fault of the corporations forcing the release of these games because of their fiscal agendas. Not the developers.
Locked content on the disc that becomes DLC is however, inexcusable. That's just deceit.
I don't like day one patches but I see why they do it.
Publishers press developers to finish on time and get the game shipped. They fix the game breaking bugs before they ship. Once is has gone gold they have more free time to work on the smaller bugs and some of the major ones they missed.