Posted by Victor Zuylen // Editor, Killzone Community -
In part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Guerrilla Games couldn't have made iconic games like Horizon Zero Dawn and Killzone without its remarkable engine.
Two things, really great read and again this reiterates how things should be done! I love that HZD came out of a company wide idea contest. Also Guerrilla was allowed to go other routes.You can't get further apart than going from a FPS to an open world action RPG, yet they did and won both critics and fans over.
So it's pretty obvious with examples as HZD and GOW if devs are allowed creative freedom it can pay off handsomely if you put the games quality and the creative process first! I wish other companies that have the capital would allow their devs similar avenues of success.
I’m so glad they did, the visuals in this game, especially the detail and variety in the gorgeous environments (snow, jungle, desert, etc.) and the machines looked unbelievable. It also felt incredibly smooth while playing. Kudos on a job well done GG
I'm glad they decided to go in a new direction. A new Killzone would have been good but even the best 10/10 games get stale with too many games in series or if they come out too frequently. HZD is my favorite PS4 game and I trust that GG can start from scratch with a new game after this. As much as I love HZD, I would love to see them go in a new direction again because they've shown they can do it.
"The search for a new engine was rigorous. It led them to Decima – Guerrilla named the previously nameless engine in honor of the partnership, picking a name that referred to the Japanese island of Dejima, once the focal point of Dutch trade relations with the Japanese."
WWWWhhattt... that's interesting.
Guerrilla Games talked about the challenges in making an iconic lead character like Aloy in their open world action RPG, Horizon: Zero Dawn.
The Narrative Writer also praised the developer's ability to have a high level of ambition to create a quality product.
I love Aloy's imperfections, she's still cute and a lot more believable than your average female protagonist.
Their dedication to quality really shows. Horizon turned out to be everything I wished FC Primal could've been!
It's amazing how GG went from Killzone to this. I'm excited to get the game from the library next week!
I can't praise Guerilla enough over Horizon. Aloy is a fantastic character, and actually more realistic than 99% of all other characters in gaming history. She has real motivations, makes realistic decisions and has a driving reason for heading out alone as she does. The world is also fantastically detailed with a rich lore and history.
Horizon Zero Dawn has just gone gold and the performance drops that were encountered in the game’s preview code have been fixed.
That's good. When Bloodborne had it's frame rate issues, did it bother me? Hell no!
I'm so excited for this game. I can't wait to buy this
Where's some footage?
-Killzone (Good)
-Killzone: Liberation (Very good)
-Killzone 2 (Great)
-Killzone 3 (Absolute trash that literally destroyed the franchise)
Very usefull info on the comment section:
Question:
"Will there be a demo for this?
Also, I really liked KZ2 but was hugely disappointed with KZ3. It looked great but the story was terrible and a lot of the characterization was poorly done. You changed the characters, Sev was cool in KZ2, flat and cornball in KZ3. That speech he made made me wish I wasn’t playing as him. Narville went from a badass to a bumbling wishy washy new age guy. A lot of the writing was just bad and the ending was atrocious. What happened?
There is a reason KZ2 is 91 on Metacritic and KZ3 is 84. KZ2 is the better game. I am worried you guys have hired Crysis 2′s writers for the next installment. The writing in Crysis 2 was also terrible. Please hire some good writers. Make a strong, compelling war story that includes the brutality of war and toll on civilians and has deep characters. No corny speeches. Don’t use ham actors like Malcolm MacDowell or whoever voiced that awful character Jammer. Listen to your fans. There were a lot of good suggestions and criticisms on the forums that were brushed off by MotherH and the series stumbled as a result."
__________
Response:
"We do not have a demo planned for Killzone HD. With regards to the rest of your comment, we’re aware that the Killzone 3 story didn’t meet expectations for some fans, and we’re taking it into account for future titles. We very much appreciate the feedback you guys have for us, even if we can’t always reply. :)"
Killzone series is boss! Just finished kz1 on my 60g ps3! very visceral game! I really could see that gg were trying to squeeze a lot out of the ps2!