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70°

Martian Marines Land on the Indie Game Scene

This is a brief feature on the newly released casual PC game - Martian Marine Lander. It was developed by indie developer Christopher Robinson.

Martian Marine Lander is about world domination. It was inspired by the classic retro title Lunar Lander. The goal of this single player action/strategy game is to conquer the planet Earth by successfully landing a transport ship full of Martian marines in 40 key invasion zone locations. The player will need to defend themselves from various earth weapons, weather conditions and other obstacles that will try to prevent them from landing. It has two modes of play, a variety of upgrades and three levels of difficulty.

Martian Marine Lander is now available to try for free and purchase through their website at www.martianmarinelander.com.

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indiegamenews.com
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Muckbeast4264d ago

This game looks amazing!

So glad I found this article.

Gameatsu4264d ago

I am a big fan of retro games and I am so glad that this game is inspired by one of my favorite retro titles.

srobinson4264d ago

Thank you for the compliments on Martian Marine Lander. Enjoy playing the game.

Glamis4264d ago

This game looks awesome. Can't wait to play it!

gornak4263d ago

I'm very concerned, that if the Martians go after the pyramids first, what's to stop them seizing our other landmarks?

I think we should start a petition to put guns on the Eiffel Tower.

20°

Demolition Lander is an upcoming Atari inspired arcade about space exploration

A tribute to classic Lunar Lander arcade will soon be available on iOS platform

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demolitionlander.com
https://www.youtube.com/watch?v=z3r0b7G2voo
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Community3634d ago
30°

Game Room: Lunar Lander Now Available for Windows Phone 7

After a slight delay with this week’s update, the fourth Game Room title to hit Windows Phone 7, Game Room: Lunar Lander is available to download from the Zune Marketplace now. Following the same structure as previous Game Room titles, Game Room: Lunar Lander features a smart adaptation of the original control scheme for the touchscreen system.

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electronictheatre.co.uk
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Community4742d ago
10°

Edge: The Friday Game: Lunar Lander

Edge writes: "Technology's often quite good at shrinking things – and that's not just true of the technology that comes inside transistor radios. Take time, for instance: with the likes of Flash, XNA, and Java, games that might once have needed six months or a year to coax into life can now be designed and coded in the space of a few days, and then published, played, and thoroughly critiqued over the course of a weekend."

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edge-online.com
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