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XBLIG Uprising Preview: The power of imagination — Sententia | Clearance Bin Review

In 2011, Michael Hicks started publishing indie games on Xbox Live at the age of 18. Publishing under the studio name “MichaelArts” he created the 3D space shooter series “Honor in Vengeance,” the story of a martian trying to find out what happened to a Martian recon team that disappeared on Earth. Now stepping away from the space shooter genre, MichaelArts is bring us the charming puzzle game, “Sententia.”

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clearancebinreview.com
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Indie Theory Review - Sententia

Sententia is a hard game to describe. You play as a child, who creates bridges with his mind, shoots words, grows as you play the game, and can be reborn with the press of a button. Errrr... yeah.

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indietheory.com
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Sententia Review | The XBLIG

Tim Hurley: "Sententia is one of those times I’m tempted. I truly did enjoy the ‘idea’ of the game, which charts the life of a ‘special creature’ from child to adult, armed with the foreknowledge that he can create his own path through the world. In dialogue and occasional quotes, it touches on issues we’ve all pondered at some point, specifically in never forgetting your youth or imagination, and fighting for what you believe in. It has its moments. It also has some glaring issues that cannot be swept under the review rug."

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thexblig.com
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XBLIG Uprising Developer Interview: Gristmill Studios – developer of XenoMiner

s part of our ongoing coverage of the Indie Game Uprising III CBR asked Gristmill Studios to tell us a bit about themselves and their upcoming game, XenoMiner. Gristmill Studios was kind enough to take the time to tell us about their studio’s game and their career as a developer.

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clearancebinreview.com