Just a few short years ago, massively-multiplayer online games (MMOs) were considered the future of gaming.
Ubisoft is working on XDefiant netcode and hit registration improvements, as tuning on sniper flinch and camera shake are incoming.
Hardcore Gamer Writes "If you've been dying to know if Yahtzee Crowshaw's recent indie game stands out from the crowd, then find out in our Starstruck Vagabond Review."
GreedFall 2 already plans to improve upon its predecessor in several ways, but there is one area GreedFall neglected that the sequel should address.
I think so. Perhaps when a developer actually puts the time in that is required for a content-rich MMO people will be more attracted to them.
I don't support MMORPGs that require a monthly fee like World of Warcraft and Star Wars: The Old Republic (although BioWare recently made it free to play YAY!!....) nor do I support greedy fucking companies that overprice and rarely reduce the cost of their products (I'm looking at you Nexon with your Maple Story and Mabinogi).
Yes, but Guild Wars 2 is changing all of that
Uninformed "journalist" is uninformed. MMO's are far from dying, right now the scene is bursting with new games almost every month.
mmos combined make more money than all ps3 and 360 games combined minus call of duty, so no, don't think thats happening any time soon