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200°

Top 5 Open-world RPG Necessities

Open-world RPGs (role-playing games) have been pretty big recently. With games like Kingdoms of Amalur: Reckoning, Skyrim, or Dragon’s Dogma are just some of the open-world experiences that have been released recently. These games are a lot of fun and will definitely see the player sinking a lot of hours into them simply because they are so immersive and large. We all have things we like and dislike about these games though so here now are 5 things, in no particular order, that I believe should be in any open-world RPG.

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robinburks4293d ago

I would add a good variety of voice acting talent, too. And speaking of which, my biggest (and only) criticism of Skyrim was the use of the same voice actors for different characters.

DragonKnight4293d ago

No kidding. I can't tell you how many times I'd be around a group of people and only hear 3 different voices despite there being like 20 people around. What's really bad is right at the beginning if you followed Ralof from Helgen, his brother-in-law Hod sounds EXACTLY like him. Like, what? Come on now Bethesda.

_-EDMIX-_4293d ago

...there are mods to fix this buddy. (unless your playing it on consoles)

good luck.

The mods add more of pretty much any and everything.

More people, more voices etc.

Godmars2904293d ago

A world that's not essentially "open" but has areas where certain conditions have to be met to travel in. Like needing an airship to access a floating continent or sub to get to an undersea dungeon.

DragonKnight4293d ago (Edited 4293d ago )

Thanks for clearing that up for me. I've heard that term before but never knew what it meant and was too lazy to look it up. Lol.

But you know, that term implies things like invisible walls or plot walls. I can't stand those. One thing I really didn't like in Dragon's Dogma are the forts that have giant gates where you can clearly see the wilderness behind them, and yet you can't ever go there. It's just a tease and I'm like "why can't I just go through, I'm the Arisen and am supposed to have unlimited access to everywhere."

That's just me though. Metroidvania games definitely have a place. I heard that Witcher 2 is like that.

@pandehz: That game sounds sick. I would definitely pick up a game like that.

pandehz4293d ago (Edited 4293d ago )

Gimme a Star Wars open world with force unleashed like graphics and combat and upgraded mass effect dialogue(dark side light side choices etc) combined with skyrim loot and customization.

3 or more origin stories (classes) like bounty hunter, jedi/sith and trooper etc from different parts of the map combined into a whole plot.

Also definitely force jump, jet pack, flying vehicles, etc

Force push also (fus roh dah senior)

r214293d ago

that'd be the most awesome star wars game ever! i'd buy it day one :D

kesvalk4293d ago

for me, what open world game really need most is non-linear events that don't need any input from the player...

skyrim would be 10x better if you could see a vampire ambush someone in the street and take them to their lair, if you had sufficient sneak, you could just follow the vampire to his lair and kill him, if you just find the lair but don't kill at the moment, when you comeback the victim appears as one of his servants...

this type of thing is a must to have the "living-world" feel in open world games...

and the only game i ever saw that had this was dwarf fortress...

LordHighCameron4293d ago

I think you've nailed it with dynamic NPCs - Too many RPGs have repetitive and predictable AI and character models and it just ruins them.

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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

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anast39d ago

I tried, but it's a poorly made game that insults its customers.

lucian22939d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko39d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

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SimpleSlave39d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan39d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave39d ago (Edited 39d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.