Open-world RPGs (role-playing games) have been pretty big recently. With games like Kingdoms of Amalur: Reckoning, Skyrim, or Dragon’s Dogma are just some of the open-world experiences that have been released recently. These games are a lot of fun and will definitely see the player sinking a lot of hours into them simply because they are so immersive and large. We all have things we like and dislike about these games though so here now are 5 things, in no particular order, that I believe should be in any open-world RPG.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
I would add a good variety of voice acting talent, too. And speaking of which, my biggest (and only) criticism of Skyrim was the use of the same voice actors for different characters.
A world that's not essentially "open" but has areas where certain conditions have to be met to travel in. Like needing an airship to access a floating continent or sub to get to an undersea dungeon.
Gimme a Star Wars open world with force unleashed like graphics and combat and upgraded mass effect dialogue(dark side light side choices etc) combined with skyrim loot and customization.
3 or more origin stories (classes) like bounty hunter, jedi/sith and trooper etc from different parts of the map combined into a whole plot.
Also definitely force jump, jet pack, flying vehicles, etc
Force push also (fus roh dah senior)
for me, what open world game really need most is non-linear events that don't need any input from the player...
skyrim would be 10x better if you could see a vampire ambush someone in the street and take them to their lair, if you had sufficient sneak, you could just follow the vampire to his lair and kill him, if you just find the lair but don't kill at the moment, when you comeback the victim appears as one of his servants...
this type of thing is a must to have the "living-world" feel in open world games...
and the only game i ever saw that had this was dwarf fortress...
I think you've nailed it with dynamic NPCs - Too many RPGs have repetitive and predictable AI and character models and it just ruins them.