"Coming off of the critically acclaimed Gears of War and the ever popular Unreal series, there were some that thought that developers Epic Games and its subsidiary, People Can Fly, was on the verge of finding the formula for the perfect action game. In 2010, when Game Informer made the official announcement for Epic Games’ next foray into the world of action, new and longtime fans of the successful developer felt nothing but anticipation for the company’s next project."
From Eurogamer: "We loved the original Bulletstorm in 2011, and we loved the Full Clip remaster in 2017. We'll probably also love the Switch version when it arrives end of August - a date mentioned by Sebastian Wojciechowski, CEO of developer People Can Fly, on the phone to me.
But what about a potential Bulletstorm 2? That's what you really want to know. Steady yourself, there's hope."
The game didn't exactly light up the sales charts though. How do we know this? Because like LA Noire, we got a remaster nobody asked for. Next up: Ghostbusters.
As a new era of Sony hardware appears on the horizon, our old brain-box is working overtime at the PS4 gaming prospects that await us. There are some sequels you know will appear – Call of Duty, FIFA and Metal Gear – but what about the forgotten gems of old that are more than ready for a return to? Well, here’s a list of the games we’d love to see make a comeback on PS4
I think Just Cause 3, Driver 5 and BurnoutParadise 2 look like the only ones I would care about, the rest just don't catch my attention.
Cliff Bleszinski has responded to questions over why Bulletstorm was allowed to end on a cliffhanger when a sequel to complete the story was never guaranteed.
I'm surprised when developers do this on a new IP in general (Hollywood sometimes does as well). It makes sense when the film is a sequel to a very popular game/movie to have those expectations, but a cliffhanger at the end of an unproven IP is unfair to the customer.
Bulletstorm sucked entirely the "story" felt like a first grader wrote it and everything else was just bad, only reason why it sold was because of the Gears Beta
Never sacrifice artistic integrity for business decisions. Yes, Bulletstorm was unproven, and not guaranteed to sell. That doesn't mean they should have changed their approach just because of that fact.
I liked Bulletstorm just felt fun...hopefully they can transfer some of that to the next Gears of War game.
Bulletstorm was successful game, i liked it very much.
I thought Bulletstorm was great as it was. I loved the gameplay, and I didn't have a problem with the language. I actually thought some of it was pretty funny. At least they tried to be creative with it.
I would have loved to see a sequel.
I enjoyed the game but there is a lot that they could have improved on, shame there isn't any plans for a sequel as the skill-shot system was one of the best i can remember... much better than the awful Bodycount.
No competative online multiplayer.....What the hell were they thinking, making a FPS where you couldn't shot your buddy/ies in the face?????
The game felt a bit rushed, rough & had issues, it also relied heavily on the whole enviroment kills, lassoo kills & such & forgot the fundamentals, like precise controls, smooth controls, & other things that made all the Unreals so great (apart from the latest, which somehow lost it's way & was a lagfest online), & the Gears series.
I mean, why the hell didn't they add online competative gameplay.....the game was a no-brains shooter, that seemed tailor made for it. I finished & enjoyed the game enough, but without the online d/m's & such, it was dead in the water & traded.
Every developer jumped on the bandwagon with this co-op crap, & co-op became the new "bullet time", that made a supposedly good bulletpoint for the back of the box.
But I was & am still not a great fan of online co-op, & it p1ssed me off that developers were dropping competative for co-op online.
Really annoying that this game omitted the best reason to go online with a game, same with Borderlands & many other games that's sales would have had a good chance of being much better with competative online play, either as well as there "trendy little" co-op crap.
I really hope that they actually make another Unreal for current gen consoles, & make it more like Unreal Tournament on PS2 & Unreal Championship on 360, by dropping all the fancy crap like hoverboards & such, & just giving us a top class AAAA multiplayer shooter.