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90°

Top 10 Wii U Ports That Aren’t Coming (But Totally Should)

GenGAME writes: "Wii U’s received a lot of flak for the copious number of third-party ports heading to the system at its launch: games like the almost-a-year-old Batman: Arkham City, this past spring’s Mass Effect 3, and Ninja Gaiden 3. It’s hard for a number of people to accept these games as true multi-platform Nintendo games and not just efforts to easily cash in on Wii U at launch by offering a bunch of updates to old gems. I don’t think the problem is that they’re ports; the problem is that they’re not the correct ports to get people excited about the system."

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Community4326d ago
Godmars2904326d ago

Still wondering why PSO2 isn't on the PS3.

That the whole PSV to PS3 conversion thing seems to have died.

Hisiru4326d ago (Edited 4326d ago )

Ni no Kuni should stay on the PS3 (I know people will give me disagrees for this) because I think it's a good platform for it and I don't see how the WiiU would benefit this game (maybe with magic spells on the touch screen? I don't know). I am not saying a port would be bad, don't get me wrong, it's probably an amazing game and more people should enjoy it.

However, games like Little King’s Story, Okami HD, Epic Mickey 2 and some others would be great for the WiiU's capabilities.

Moerdigan4326d ago

The maker of Last story said the tablet would be a strong element for future RPGs that are made on WiiU.

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legendoflex4326d ago (Edited 4326d ago )

I'm curious how a remake of a DS game WOULDN'T benefit from having a touch screen.

Baka-akaB4326d ago

i dunno , the DS had two screen close to each other you could easily glance at . I'm not seeing yet how having to look at two very appart screen consecutively or at once is that useful for those games , even more so if it's for the sake of menus that are as quickly accessible via a pause .

Except of course in cases you can intuitively use the touch without looking at the screen , wivh i'm guessing that's mostly what's appealing there

specialguest4326d ago

If you think Ni no Kuni or any RPG in general can't benefit from a second screen built into the controller, then you're serverely lacking imagination. The DS has endless examples of how games, especially rpgs could benefit.

Here is a video of No no kuni for the DS which shows how Level5 used the second screen.
http://m.youtube.com/watch?...
Now imagine what they could do with a more powerful WiiU version.

Even if Level5 did a simple direct port without incorporating the WiiU second screen, it'll still benefit simply by being a more powerful console that should run the game with better graphics and frame rate.

Baka-akaB4326d ago

More like you wanted to get antsy at me for barely any reason , except my "heathen ways" and refusal to just agree that everything is so neat . I expressely commented about the DS having the fricking screens stuck close to each other .

And i still expressed how it could be interesting if they made it intuitive without the need to switch and look at another screen , as an example .

So far what we have seen is as usual devs using is as a gimmick menu device . I dont necessarily see it as a gain to watch at a mini encyclopedia about the coliseum in assassin's creed while passing by it on a secondary screen , as opposed as having a marker near it and pressing the menu button .

Nor do i see looking at the tv "through" the wiiu pad aimed at it , as a default interesting way for every genre and games

We can safely guess that many will just use it as a way to display menus , tips and maps on a second screens at first . Hell that's what too many did for a while with the DS . At least it was actually useful and efficient then , in the newer case i dont see it that way .

Of course if needs me i'll adapt to whatever they decide if i fancy enough games , but colour me cynical

Godmars2904325d ago

Heck, I think that one of the issues of this gaming gen is that games aren't being made as games, but rather entertainment.

Yes, they're suppose to be entertaining, but what's being done to them this gen is more in line with the production line mentality publishers like Activision, EA and Square have voiced, and in most cases you can find examples where games made by those companies were soulless and non creative. Product rolled off an assmebly line.

And keeping with that you find thing like released titles being retooled to service a gimmick like the WiiU's controller to justify the controller. The potential there of.

Gaming just sucks this gen.

specialguest4325d ago

I wasn't replying to you silly. Calm down.

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Moncole4326d ago (Edited 4326d ago )

The Wii U can get any of these games as long as Sony or MS don't pays the devs to keeps it an exclusive.
Okami HD may come seeing how Okami is on the Wii and Okamiden on the DS. And Ni no Kuni can also come because Level 5 supports Nintendo systems a lot.

DivineAssault 4326d ago

i cant wait for Ni No Kuni.. I know its going to be a great run through.. Tales of Xillia as well.. I dont understand why PS is just now pushing out the JRPGs that made PS2 so great.. They shouldve been releasing them all along its life cycle instead of towards the end.. I guess it btr late than never..

4326d ago Replies(1)
ScubbaSteve4326d ago

I blame the developers and publishers for what happened this gen with jrpgs. I don't even feel sorry for them either because they sat there for 2-3 years taking Microsoft's money and ended up splitting and starving the fans of jrpg games. I don't blame Microsoft for wanting to include more jrpgs in their catalog, but the developers should have known most jrpg fans live in japan and they were supporting a console that had very little presence there.

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DivineAssault 4326d ago

What can u do? Just hope for things to change is about all that can be done... This gen had some good games like demon/dark souls though.. Japan got much more games than we did.. last gen there were many more options & now western developed games seem to be dominant out here & is growing.. COD & Halo changed the industry

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ScubbaSteve4326d ago

I'm beginning to think summerofgeorge is living in some alternate reality. Do you have a list of all these jrpgs that were released at the beginning of this generation?

forevercloud30004326d ago

I agree with ScubbaSteve.
Many Developers were taking the infamous moneyhats from MS to withhold any JRPG from hitting the PS3. MS new that was a PS2 strong point and hit the system where it would hurt most.

Although its not all their fault. Sony bumbled too because the fact the PS3 was so hard to dev for early on hindered the Japanese Developers. JDevs are not known for savy technique usually and they felt they could not compete with what Western Devs were pushing out graphically. This is why most of the JRPGs this gen have been on handheld devices,Wii, etc. JDevs could re-use old assets and engines from last gen without penalty. They just were not technically ready for the power of this gen.

PS3 still has some of the greatest of this gen though. It would have been golden if the "RPG STATION" actually had its killer apps tho. Hence the reason most JRPGs today have taken a drastic hit sales wise, the fanbase which used to be a one stop shop with PS has now splintered to the four corners. Thats what they get for dividing the fanbase :P

ScubbaSteve4326d ago (Edited 4326d ago )

@summerofgeorge

I think you're having a separate conversation george because you're taking this out of context in that we aren't discussing handhelds, mobile, or the current catalog of jrpgs. We are specifically talking about consoles and only referencing the lack of jrpgs during the beginning of this generation.

The 360 and Wii have more rpgs than their predecessors because they are more successful than their predecessors. On the whole the amount and quality of console jrpgs went down at the beginning of this generation.

@forevercloud

exactly my point.

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4326d ago Replies(1)
tehpees34326d ago

I thought Dragon quest was announced for Wii U? SE have announced a game.

4326d ago
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60°

All The References in Minecraft’s 15th Anniversary Map Explained

Minecraft's 15th year anniversary is being celebrated with a new free map, one filled with memorabilia from the game's history.

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gamerant.com
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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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xpgained.co.uk
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Community18d ago
Fishy Fingers18d ago (Edited 18d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197218d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv7218d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander197217d ago (Edited 17d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal18d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead18d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman18d ago (Edited 18d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan18d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl18d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx17d ago

Because human nature xD Almost every new technology had these kind of comments.

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80°

Microsoft Store Hints At Upcoming Release Of Minecraft: Bedrock Edition On Steam

The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.

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twistedvoxel.com
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Community21d ago
OtterX21d ago (Edited 21d ago )

1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.

UltimateOwnage20d ago

This is good news. It will be much easier to get it installed on my devices without using workarounds.