This week Adam has been on a mission to pick up a copy of the Silent Hill HD Collection from his local retailers, with little success. What has happened to our once great UK game retailers?
The sirens are sounding again, beckoning you back to the foggy ghost town as we rank all the Silent Hill games, from the chilling classics to the misguided missteps.
I mostly disagree with Downpour's position. Yeah, the game is not amazing by any stretch of the imagination but is much better than the HD Collection and Homecoming. The main issue is the performance, but that was mitigated by the patches, especially on the PS3. Personally, I put it a little behind Origins and The Room.
Having Restless Dreams as a different entry from Silent Hill 2 is also a choice.
silent hill 2 is definitely the best one out of those.
for me personally, the whole ritual/cult stuff was always so weird to me in all the other games.
No disrespect but I put SH2 over 1. 1 is fantastic, but 2 took it all up a level.
GF365: "Silent Hill 2 is the sequel to 1999's Silent Hill, and it was released in 2001 by Konami. Here's why Silent Hill 2 is one of the best survival-horror games of all time."
i played a couple of months ago for the first time.
i agree that its a great survival game, but i think the minute u realise you can "kill" them, its takes alot of the initial fear out of it.
the same thing happened to me in Siren Blood Curse.
but its definitely one of the best games, when you start looking into the lore and the symbolism
Never played it. I had moved on from PlayStation since then. So looking forward to the remake. Hope it’s not too cheesy tho.
I've just brought the silent hill collection for the ps2 and absolutely loving it
Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.
I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.
This game was surprisingly awesome. I miss blowing enemies into pieces in video games.
I think the concept is what did this game in.
When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.
I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.
Inversion truly is the red-headed stepchild of the year. If they would have made better design choices in development, i would have played it to the end. But having to repeat the same annoying boss fight less than an hour after the first one sucked every ounce of motivation out of the game for me. I'm talking to you Slave Driver.