The POW Block said: "Sometimes I feel really f***ing smart, and sometimes I feel really f***ing stupid. I'm in the latter mode currently, because I have been musing over this concept for awhile: "Who the f*** am I?"
I mean yeah, I'm having a mental breakdown over moving so far away, but it's also more specific to not only "Who am I in games?" but "What does it mean to be me in games?""
Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.
The RTS genre has been on a downward spiral for a long time now and the reason why is a bit more complicated than you might think.
Movie tie-in games were all the rage during the '90s and at their peak in the 2000s. Today, there are barely any around.
Death in games really doesn't have much affect on the player. Unless it's a cut-scene death... those are permanent yo.
Instead like, you said, it's more of a slap on the wrist. We learn from it and move on. It would be awesome to see a game, other than Heavy Rain, actually implement a narrative where the player character, or NPCs, can die and it has an impact that the player has to deal with.
No mention of Steel Battalion's infamous permadeath, save-wipe feature?
In the new one you steadily lose members of your platoon if you fail to act to save them during missions. It's a nice feature which does a good job of making you care about your squad, unlike say Gears of War where they can be revived time and time again and will always be around for the next stage.
It means you got out skilled by something, human or otherwise. It means you are inferior. That, people, is why games are not just games. They're a gauge of your intelligence in the situation you're put in.
To me, it means learning something so you don't do the same thing again, or it allows you to try a different approach, next time. I see the "game over" "mission failed" or "you died" screen as a chance to take the knowledge you gained from failing and bring it into your next attempt to make it successful.
Good article.